Files
funnygame/engine/cl_dll.cpp
2026-03-06 16:42:16 +02:00

30 lines
854 B
C++

#include "cl_dll.h"
#include "tier1/interface.h"
#include "tier0/platform.h"
#include "icvar.h"
#include "tier2/ifilesystem.h"
#include "ihumandevice.h"
void CClientGameDLL::Init()
{
void *pLib;
CreateInterfaceFn pfnServerFactory = Sys_GetFactory("client");
IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
pEngineBridge->ConnectInterface(RENDER_CONTEXT_INTERFACE_VERSION, m_pRenderContext);
pEngineBridge->ConnectInterface(HUMAN_DEVICE_MANAGER_INTERFACE_VERSION, g_pHumanDeviceManager);
pEngineBridge->ConnectInterface("MainWindow", m_pGameWindow);
pEngineBridge->ConnectInterface("EngineConstants", m_pEngineConsts);
pEngineBridge->Init();
m_pBridge = pEngineBridge;
}
void CClientGameDLL::Shutdown()
{
}