30 lines
695 B
C++
30 lines
695 B
C++
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose: Class to define the main game menu
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef MAINMENU_H
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#define MAINMENU_H
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#include <string>
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#include <vector>
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#include "GameEngine.h"
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#include "SpaceWar.h"
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#include "BaseMenu.h"
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#include "SpaceWarClient.h"
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class CMainMenu : public CBaseMenu<EClientGameState>
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{
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public:
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// Constructor
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CMainMenu( IGameEngine *pGameEngine );
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void SetupMenu();
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private:
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STEAM_CALLBACK( CMainMenu, OnParentalSettingsChanged, SteamParentalSettingsChanged_t );
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};
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#endif // MAINMENU_H
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