Files
funnygame/game/server/basemodelentity.h
2026-03-18 18:41:28 +02:00

25 lines
520 B
C++

#ifndef BASE_MODEL_ENTITY_H
#define BASE_MODEL_ENTITY_H
#include "baseentity.h"
#include "iphysics.h"
#include "assetmgr.h"
class CBaseModelEntity: public CBaseEntity
{
public:
DECLARE_CLASS(CBaseModelEntity, CBaseEntity);
DECLARE_DATADESC()
DECLARE_SERVERCLASS()
virtual void Spawn() override;
virtual void SetModel( const char *szName );
virtual void OnModelChanged( const char *szName );
virtual void Think( float fDelta );
char m_szModel[256] = {};
private:
char m_szCurrentModel[256] = {};
};
#endif