Files
funnygame/public/icvar.h

223 lines
4.5 KiB
C++

#ifndef CONSOLE_H
#define CONSOLE_H
#include "tier2/iappsystem.h"
#include "tier0/platform.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "tier1/interface.h"
class ConVar;
class ConCommand;
typedef void(*ConCommandFn)(int argc, char **argv);
abstract_class IConsole: public IAppSystem
{
public:
// Variables
virtual void RegisterVar( ConVar *cvar ) = 0;
virtual void UnRegisterVar( ConVar *cvar ) = 0;
virtual ConVar *FindVar( const char *pName ) = 0;
// Commands
virtual void RegisterCommand( ConCommand *cvar ) = 0;
virtual void UnRegisterCommand( ConCommand *cvar ) = 0;
virtual ConCommand *FindCommand( const char *pName ) = 0;
// Command buffer
virtual void Execute( void ) = 0;
virtual void ExecuteArguments( CUtlVector<CUtlString> &args ) = 0;
virtual CUtlVector<CUtlVector<CUtlString>> ParseCommandLine( CUtlString psz ) = 0;
virtual void AddCommand( const char *psz ) = 0;
virtual void InsertCommand( const char *psz ) = 0;
};
IConsole *Console();
#define CONSOLE_INTERFACE_VERSION "Console001"
#define FCVAR_NONE 0
#define FCVAR_DEVELOPMENTONLY 0x1
#define FCVAR_GAMEDLL 0x2
#define FCVAR_CLIENTDLL 0x4
#define FCVAR_HIDDEN 0x8
#define FCVAR_PROTECTED 0x10
#define FCVAR_SPONLY 0x20
#define FCVAR_ARCHIVE 0x40
#define FCVAR_NOTIFY 0x80
#define FCVAR_CHEAT 0x100
#define FCVAR_REPLICATED 0x200
class ConVar
{
public:
ConVar( const char *pName, const char *pDefaultValue, int flags );
ConVar( const char *pName, const char *pDefaultValue, int flags,
const char *pHelpString );
ConVar( const char *pName, const char *pDefaultValue, int flags,
const char *pHelpString, ConCommandFn callback );
bool IsFlagSet( int flag );
const char *GetHelpText( void );
bool IsRegistered( void );
const char *GetName( void );
void AddFlags( int flags );
bool IsCommand( void );
void InstallChangeCallback( ConCommandFn );
float GetFloat( void );
int GetInt( void );
bool GetBool( void );
const char *GetString( void );
void SetValue( const char *szValue );
void SetValue( float fValue );
void SetValue( int iValue );
private:
CUtlString m_szName;
CUtlString m_szHelpString;
CUtlString m_szDefaultValue;
CUtlString m_szValue;
float m_fValue;
int m_nValue;
int m_flags;
};
inline ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags )
: ConVar(pName, pDefaultValue, flags, 0)
{
}
inline ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
const char *pHelpString )
: ConVar(pName, pDefaultValue, flags, pHelpString, 0)
{
}
inline ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
const char *pHelpString, ConCommandFn callback )
{
m_szName = pName;
m_flags = flags;
SetValue(pDefaultValue);
Console()->RegisterVar(this);
}
inline bool ConVar::IsFlagSet( int flag )
{
return (m_flags & flag) > 0;
}
inline const char *ConVar::GetHelpText( void )
{
return m_szHelpString;
}
inline bool ConVar::IsRegistered( void )
{
}
inline const char *ConVar::GetName( void )
{
return m_szName;
}
inline void ConVar::AddFlags( int flags )
{
}
inline bool ConVar::IsCommand( void )
{
}
inline void ConVar::InstallChangeCallback( ConCommandFn )
{
}
inline float ConVar::GetFloat( void )
{
return m_fValue;
}
inline int ConVar::GetInt( void )
{
return m_nValue;
}
inline bool ConVar::GetBool( void )
{
return m_nValue;
}
inline const char *ConVar::GetString( void )
{
}
inline void ConVar::SetValue( const char *szValue )
{
if (!szValue)
return;
m_szValue = szValue;
m_fValue = V_atof(szValue);
m_nValue = V_atoi(szValue);
}
inline void ConVar::SetValue( float fValue )
{
m_fValue = fValue;
m_nValue = fValue;
m_szValue = CUtlString("%f\n",fValue);
}
inline void ConVar::SetValue( int iValue )
{
m_fValue = iValue;
m_nValue = iValue;
m_szValue = CUtlString("%i\n",iValue);
}
class ConCommand
{
public:
ConCommand(const char *pName, ConCommandFn callback,
const char *pHelpString=0, int flags=0);
const char *GetName( void );
const char *GetHelpText( void );
ConCommandFn GetCallback( void );
private:
CUtlString m_szName;
CUtlString m_szHelpString = NULL;
ConCommandFn m_callback;
int m_flags;
};
inline ConCommand::ConCommand(const char *pName, ConCommandFn callback,
const char *pHelpString, int flags)
{
m_szName = pName;
m_callback = callback;
m_flags = flags;
Console()->RegisterCommand(this);
};
inline const char *ConCommand::GetHelpText( void )
{
return m_szHelpString;
}
inline const char *ConCommand::GetName( void )
{
return m_szName;
}
inline ConCommandFn ConCommand::GetCallback( void )
{
return m_callback;
}
#endif