Files
funnygame/public/materialsystem/compiledshadermgr.h
2026-02-05 11:10:40 +02:00

18 lines
414 B
C++

#ifndef SHADER_WRITER_H
#define SHADER_WRITER_H
#include "tier1/interface.h"
#include "shadercompiler/icompiler.h"
abstract_class ICompiledShaderManager
{
public:
virtual void WriteToFile( CCompiledShader *pShader, const char *szFile ) = 0;
virtual void ReadFromFile( CCompiledShader *pShader, const char *szFile ) = 0;
};
#define COMPILED_SHADER_MANAGER_INTERFACE_VERSION "CompiledShaderManager001"
#endif