Files
funnygame/engine/gamewindow_sdl.cpp

140 lines
3.4 KiB
C++

#include "SDL3/SDL_error.h"
#include "igamewindow.h"
#include "tier0/lib.h"
#include "tier0/platform.h"
#include "tier1/interface.h"
#include "tier1/utlvector.h"
#define SDL_MAIN_HANDLED
#include "SDL3/SDL.h"
#include "SDL3/SDL_init.h"
#include "SDL3/SDL_video.h"
#include "SDL3/SDL_vulkan.h"
#include "SDL3/SDL_events.h"
class CSDLGameWindow: public IGameWindow
{
public:
virtual void Init() override;
virtual void Shutdown() override;
virtual void UpdateWindow() override;
// Rendering info
virtual void SetRenderImage( IImage *pImage ) override;
virtual bool BIsRenderResolutionUpdated() override;
virtual void GetRenderWidth() override;
virtual void GetRenderHeight() override;
// Vulkan stuff
virtual int GetVulkanInstanceExtensionCount() override;
virtual const char **GetVulkanInstanceExtensions() override;
virtual void CreateVulkanSurface( void *pInstance, void *pDevice ) override;
virtual void DestroyVulkanSurface( void *pInstance, void *pDevice ) override;
virtual void *GetVulkanSurface() override;
virtual void *GetVulkanFence( int iFrame ) override;
virtual void *GetVulkanDrawSemaphore( int iFrame ) override;
virtual void *GetVulkanPresentSemaphore( int iFrame ) override;
virtual IImage *GetVulkanSwapchainImage( int iFrame ) override;
private:
SDL_Window *m_pWindow;
EGraphicsAPI m_ePreferredGraphicsAPI;
uint32_t m_uRenderWidth;
uint32_t m_uRenderHeight;
bool m_bIsRenderResolutionUpdated;
void *m_pVulkanSurface;
CUtlVector<IImage*> m_vulkanImages;
void *m_pVulkanFences[VULKAN_FRAMES_IN_FLIGHT];
void *m_pVulkanPresentSemaphores[VULKAN_FRAMES_IN_FLIGHT];
};
CSDLGameWindow g_sdlGameWindow;
IGameWindow *gamewindow = &g_sdlGameWindow;
void CSDLGameWindow::Init()
{
m_ePreferredGraphicsAPI = GRAPHICS_API_VULKAN;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD))
Plat_FatalErrorFunc("SDL_Init: %s\n", SDL_GetError());
m_pWindow = SDL_CreateWindow("funnygame", 1280, 720, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
if (!m_pWindow)
Plat_FatalErrorFunc("SDL_CreateWindow: %s\n", SDL_GetError());
}
void CSDLGameWindow::Shutdown()
{
}
void CSDLGameWindow::UpdateWindow()
{
SDL_Event event;
m_bIsRenderResolutionUpdated = false;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
m_bIsRenderResolutionUpdated = true;
m_uRenderWidth = event.window.data1;
m_uRenderWidth = event.window.data2;
break;
case SDL_EVENT_QUIT:
SDL_Quit();
Plat_Exit(0);
break;
default:
break;
}
}
}
EGraphicsAPI CSDLGameWindow::GetGraphicsAPI()
{
return GRAPHICS_API_VULKAN;
}
int CSDLGameWindow::GetVulkanInstanceExtensionCount()
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return -1;
uint32_t nCount;
SDL_Vulkan_GetInstanceExtensions(&nCount);
return nCount;
}
const char **CSDLGameWindow::GetVulkanInstanceExtensions()
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return 0;
uint32_t nCount;
return (const char **)SDL_Vulkan_GetInstanceExtensions(&nCount);
}
void CSDLGameWindow::CreateVulkanSurface( void *pInstance )
{
if ( m_ePreferredGraphicsAPI != GRAPHICS_API_VULKAN )
return;
SDL_Vulkan_CreateSurface(m_pWindow, (VkInstance)pInstance, NULL, (VkSurfaceKHR*)&m_pVulkanSurface);
}
void CSDLGameWindow::DestroyVulkanSurface( void *pInstance )
{
SDL_Vulkan_DestroySurface((VkInstance)pInstance, (VkSurfaceKHR)m_pVulkanSurface, NULL);
}
void *CSDLGameWindow::GetVulkanSurface()
{
return m_pVulkanSurface;
}