Files
funnygame/game/server/physicsprop.h
2026-03-04 00:18:56 +02:00

17 lines
313 B
C++

#ifndef PHYSICS_PROP_H
#define PHYSICS_PROP_H
#include "basemodelentity.h"
class CPhysicsProp: public CBaseModelEntity
{
friend CBaseModelEntity;
public:
DECLARE_CLASS(CPhysicsProp, CBaseModelEntity);
virtual void Spawn() override;
virtual void EnableMovement();
virtual void DisableMovement();
};
#endif