Files
funnygame/build.cpp

50 lines
1.2 KiB
C++

#include "target.h"
#include "tier1/utlstring.h"
#include "helper.h"
CUtlVector<CUtlString> all_IncludeDirectories = {
"public",
"external/cglm/include",
"external/stb",
"external/SDL/include",
};
auto szTarget = Target_t::DefaultTarget().GetTriplet();
auto szOutputDir = CUtlString("build/funnygame/%s/game",szTarget.GetString());
bool bStaticBuild = false;
extern "C" void Preinit()
{
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
{
bStaticBuild = true;
}
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS || Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
{
all_IncludeDirectories.AppendTail("external/metal-cpp");
} else {
all_IncludeDirectories.AppendTail("external/Vulkan-Headers/include");
all_IncludeDirectories.AppendTail("external/VulkanMemoryAllocator/include");
}
};
CUtlString tier0_lib;
CUtlString engine_lib;
CUtlString server_lib;
CUtlString client_lib;
#include "tier0/__build.cpp"
#include "tier1/__build.cpp"
#include "game/server/__build.cpp"
#include "game/client/__build.cpp"
#include "rapier/__build.cpp"
#include "engine/__build.cpp"
#include "launcher/__build.cpp"
#include "funnyassets/__build.cpp"