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funnygame/engine/__build.cpp

89 lines
2.2 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/console.cpp",
"engine/filesystem.cpp",
"engine/server.cpp",
"engine/engine.cpp",
"engine/physics.cpp",
"engine/gamemode.cpp",
/* entities */
"engine/baseentity.cpp",
"engine/level.cpp",
"engine/brush.cpp",
/* server entities */
"engine/sv_worldspawn.cpp",
"engine/sv_light.cpp",
"engine/sv_playerstart.cpp",
/* client entities */
"engine/cl_worldspawn.cpp",
"engine/cl_light.cpp",
/* io */
"engine/input.cpp",
"engine/net.cpp"
};
CUtlVector<CUtlString> engine_Libraries = {
"c",
"SDL3",
};
int engine_build()
{
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS || Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
{
engine_CompiledFiles.AppendTail("engine/ml_videosdl.cpp");
engine_CompiledFiles.AppendTail("engine/ml_video.cpp");
} else {
engine_CompiledFiles.AppendTail("engine/vk_videosdl.cpp");
engine_CompiledFiles.AppendTail("engine/vk_video.cpp");
}
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_LINUX)
{
engine_Libraries.AppendTail("vulkan");
}
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "engine";
compileProject.files = engine_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
if (bStaticBuild)
compileProject.macros.AppendTail((C_Macro_t){"STATIC_BUILD","1"});
ldProject = compileProject.Compile();
ldProject.libraries = engine_Libraries;
if (bStaticBuild)
ldProject.linkType = ELINK_STATIC_LIBRARY;
else
{
ldProject.objects.AppendTail((CObject){tier1_lib});
ldProject.objects.AppendTail((CObject){rapier_lib});
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
}
CUtlString outputProject = ldProject.Link();
if (!bStaticBuild)
{
IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
} else {
engine_lib = outputProject;
}
return 0;
};
DECLARE_BUILD_STAGE(engine, engine_build);