Files
funnygame/funnyassets/__build.cpp

46 lines
1.5 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "runner.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
void build_shader( const char *szName )
{
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/assets/gfx"));
CUtlVector<CUtlString> slang_args = {
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
"-o",
CUtlString("build/funnygame/assets/gfx/%s.spv", szName),
};
IRunner::Run("slangc", slang_args);
};
int assets_build()
{
IFileSystem2::CopyDirectory("build", "tools");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
build_shader("mesh_frag");
build_shader("mesh_vert");
build_shader("agx_comp");
build_shader("mesh_edge_detection_comp");
CUtlVector<CUtlString> python_args = {
"build/tools/makepak64.py",
CUtlString("build/funnygame/assets"),
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
};
V_printf("%s\n",
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt").GetString() : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt").GetString()
);
IRunner::Run("python3", python_args);
return 0;
};
DECLARE_BUILD_STAGE(assets, assets_build);