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funnygame/fpc/public/winerunner.h
2025-10-29 01:30:21 +02:00

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//================= Copyright kotofyt, All rights reserved ==================//
// Purpose: Run Windows applications using Wine. On native system this will use
// CWindowsRunner.
//===========================================================================//
#ifndef WINE_RUNNER_H
#define WINE_RUNNER_H
#include "runner.h"
#include "tier0/platform.h"
#include "tier1/utlvector.h"
#include "tier1/utlstring.h"
#define WINE_RUNNER_INTERFACE_NAME "WineRunner001"
abstract_class IWineRunner: public IRunner
{
public:
virtual int Run( CUtlString szName, CUtlVector<CUtlString>& args ) = 0;
virtual int Run( CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args ) = 0;
virtual int Run( CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args, CUtlVector<CUtlString>& environment ) = 0;
virtual int Wait( void ) = 0;
};
extern IWineRunner *winerunner;
#endif