Files
funnygame/materialsystem/__build.cpp

46 lines
1.4 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
"materialsystem/materialsystem.cpp",
"materialsystem/compiledshader.cpp",
};
CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
"materialsystem/vulkan/shaderparser.cpp",
"materialsystem/vulkan/rendercontext.cpp",
"materialsystem/vulkan/commandbuffer.cpp",
"materialsystem/vulkan/rendercommandlist.cpp",
"materialsystem/vulkan/material.cpp",
"materialsystem/vulkan/shader.cpp",
"materialsystem/vulkan/utils.cpp",
"materialsystem/vulkan/vma.cpp",
"materialsystem/vulkan/commands/draw.cpp",
"materialsystem/vulkan/commands/transfer.cpp",
"materialsystem/vulkan/commands/base.cpp",
"materialsystem/vulkan/libraries/raster.cpp",
"external/volk/volk.c",
}
CUtlString material_lib;
DECLARE_BUILD_STAGE(MaterialSystem)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "MaterialSystem";
compileProject.files = MaterialSystem_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_STATIC_LIBRARY;
ldProject.libraries = { "vulkan" };
CUtlString outputProject = linker->Link(&ldProject);
material_lib = outputProject;
return 0;
}