53 lines
967 B
C++
53 lines
967 B
C++
#include "player.h"
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#include "cglm/cglm.h"
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#include "assetmgr.h"
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#include "game.h"
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void C_MOBAPlayer::Precache()
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{
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SetModel("game/core/models/cube.fmdl");
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}
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void C_MOBAPlayer::Spawn()
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{
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BaseClass::Spawn();
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SetThink(Think);
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SetScale(1);
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};
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void C_MOBAPlayer::Think( float fDelta )
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{
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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if (pEntity == this)
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{
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Vector vCameraPos = GetAbsOrigin();
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vCameraPos.z += -20;
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g_pWorldRenderer->SetCameraPosition(vCameraPos);
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}
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BaseClass::Think(fDelta);
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};
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LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
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BEGIN_DATADESC(C_MOBAPlayer)
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END_DATADESC()
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IMPLEMENT_RECV_DT(C_MOBAPlayer)
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END_RECV_DT()
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IMPLEMENT_EMPTY_SEND_DT(C_MOBAPlayer)
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static void IN_ForwardDown( int c, char **v ) {
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V_printf("+forward\n");
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}
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static ConCommand startforward("+forward", IN_ForwardDown);
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static void IN_ForwardUp( int c, char **v ) {
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V_printf("-forward\n");
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}
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static ConCommand endforward("-forward", IN_ForwardUp);
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