Files
funnygame/game/server/basemodelentity.h
2026-03-06 01:43:48 +02:00

17 lines
286 B
C++

#ifndef BASE_MODEL_ENTITY_H
#define BASE_MODEL_ENTITY_H
#include "baseentity.h"
#include "iphysics.h"
#include "assetmgr.h"
class CBaseModelEntity: public CBaseEntity
{
public:
DECLARE_CLASS(CBaseModelEntity, CBaseEntity);
virtual void SetModel( const char *szName );
};
#endif