Files
funnygame/public/kottui/kottui.h

49 lines
1.1 KiB
C++

#ifndef KOTTUI_H
#define KOTTUI_H
#include "../materialsystem/imaterialsystem.h"
#include "../materialsystem/igamewindow.h"
#include "tier2/iappsystem.h"
abstract_class IRenderFont
{
public:
virtual IImage *GetAtlas();
virtual bool IsLetterPresent( uint32_t letter );
virtual float GetLetterX( uint32_t letter );
virtual float GetLetterY( uint32_t letter );
virtual float GetWidthX( uint32_t letter );
virtual float GetWidthY( uint32_t letter );
};
abstract_class IKotUIBuffer
{
public:
virtual void SetPosition( int iY, int iX ) = 0;
virtual void Move( int iY, int iX ) = 0;
virtual void SetColor( char c ) = 0;
virtual void Clear( char c ) = 0;
virtual void PutChar( char c ) = 0;
virtual void Printf(const char *szFormat, ...) = 0;
virtual void Draw( IRenderContext *pRenderContext );
virtual void SetTextSize( int iY, int iX ) = 0;
virtual void SetTextFont( IRenderFont *pFont ) = 0;
};
abstract_class IKotUIManager: public IAppSystem
{
public:
virtual void CreateBuffer( int iWidth, int iHeight ) = 0;
};
IKotUIManager *KotUIManager();
#define KOT_UI_INTEFACE_VERSION "KotUI001"
#endif