45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright © 1996-2009, Valve LLC, All rights reserved. ============
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//
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// Purpose: Class for Remote Play session list
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//
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//=============================================================================
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#ifndef REMOTEPLAY_H
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#define REMOTEPLAY_H
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#include "SpaceWar.h"
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#include "GameEngine.h"
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#include "SpaceWarClient.h"
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class CSpaceWarClient;
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class CRemotePlayListMenu;
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class CRemotePlayList
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{
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public:
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// Constructor
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CRemotePlayList( IGameEngine *pGameEngine );
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// Run a frame
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void RunFrame();
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// shows / refreshes Remote Play session list
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void Show();
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// handles input from Remote Play session list menu
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void OnMenuSelection( RemotePlayListMenuItem_t selection );
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private:
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STEAM_CALLBACK( CRemotePlayList, OnRemotePlaySessionConnected, SteamRemotePlaySessionConnected_t );
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STEAM_CALLBACK( CRemotePlayList, OnRemotePlaySessionDisconnected, SteamRemotePlaySessionDisconnected_t );
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private:
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// Engine
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IGameEngine *m_pGameEngine;
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CRemotePlayListMenu *m_pRemotePlayListMenu;
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int m_nNumControllers;
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};
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#endif // REMOTEPLAY_H
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