255 lines
6.1 KiB
C++
255 lines
6.1 KiB
C++
#include "baseentity.h"
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#include "baseplayer.h"
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#include "cglm/io.h"
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#include "cglm/vec2.h"
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#include "cglm/vec3.h"
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#include "console.h"
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#include "engine.h"
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#include "input.h"
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#include "math3d.h"
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#include "networking.h"
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#include "physics.h"
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#include "physics_gen.h"
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#define STEP_SIZE 0.3f
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#define PLAYER_WIDTH 0.5f
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#define PLAYER_HEIGHT 1.8f
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#define EPSILON 0.0005f
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class CMOBAPlayer: public CBasePlayer
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{
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public:
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virtual void Precache() override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Think( float fDelta ) override;
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virtual void Sync( void *pData, uint32_t nDataSize ) override;
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void Accelerate( void );
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void AirAccelerate( void );
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int ClipVelocity( vec3 in, vec3 normal, vec3 &out, float fOverbounce );
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void FlyMove( void );
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void GroundMove( void );
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void AirMove( void );
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void CategorizePosition( void );
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void Friction( void );
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void PlayerMove( void );
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bool bIsForward = 0;
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bool bIsBack = 0;
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bool bIsLeft = 0;
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bool bIsRight = 0;
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bool bIsJumping = 0;
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bool bIsCrouching = 0;
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bool bIsProning = 0;
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bool bIsFiring = 0;
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bool bIsFiring2 = 0;
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float fStamina;
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float m_fDelta = 0;
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float fPitch = 0;
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float fYaw = 0;
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enum {
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PLAYER_GROUNDED,
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PLAYER_FLYING,
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} m_playerState;
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vec3 m_velocity = {0,0,0};
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vec3 m_prevVelocity = {0,0,0};
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vec2 forward = {};
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vec2 right = {};
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CPxBoxMesh mesh;
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CPxRigidKinematicPosition rigidbody;
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};
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void CMOBAPlayer::Precache()
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{
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}
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void CMOBAPlayer::Spawn()
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{
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};
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void CMOBAPlayer::ReadParameter( const char *szName, const char *szValue )
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{
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CBaseEntity::ReadParameter(szName, szValue);
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}
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void CMOBAPlayer::Destroy()
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{
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}
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void CMOBAPlayer::AirAccelerate( void )
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{
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m_velocity[2] -= 9.8 * m_fDelta;
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}
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void CMOBAPlayer::Accelerate( void )
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{
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vec2 wishdir = {(float)bIsForward-bIsBack, (float)bIsLeft-bIsRight};
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vec3 velocityDifference;
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vec3 acceleration;
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glm_vec2_rotate(wishdir, fYaw, wishdir);
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glm_vec2_normalize(wishdir);
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for ( int i = 0; i < 2; i++ )
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m_velocity[i] += (wishdir[i]*6 - m_velocity[i]) * m_fDelta/0.25;
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}
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void CMOBAPlayer::Friction( void )
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{
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};
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void CMOBAPlayer::FlyMove( void )
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{
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}
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void CMOBAPlayer::GroundMove( void )
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{
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m_velocity[2] = 0;
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Accelerate();
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}
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void CMOBAPlayer::CategorizePosition( void )
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{
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px_vec3 p;
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px_cast_result r;
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p.m[0] = m_position[0];
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p.m[1] = m_position[1];
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p.m[2] = m_position[2];
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r = px_box_cast(px, PLAYER_WIDTH/2, PLAYER_WIDTH/2, PLAYER_HEIGHT/2, p, (px_vec3){}, (px_vec3){0,0,-0.01}, 1);
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if (r.hit)
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{
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m_playerState = PLAYER_GROUNDED;
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} else {
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m_playerState = PLAYER_FLYING;
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}
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}
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void CMOBAPlayer::PlayerMove( void )
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{
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CategorizePosition();
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GroundMove();
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vec3 velocity;
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for ( int i = 0; i < 3; i++ )
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velocity[i] = (m_prevVelocity[i] + m_velocity[i]) * 0.5;
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for ( int i = 0; i < 3; i++ )
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m_position[i] += velocity[i] * m_fDelta;
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for ( int i = 0; i < 3; i++ )
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m_prevVelocity[i] = m_velocity[i];
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CategorizePosition();
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}
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void CMOBAPlayer::Think( float fDelta )
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{
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if (INetworking::IsClient())
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{
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if (g_localClient->pBasePlayer == this) {
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float x = g_fAxisValues[AXIS_MOUSE_X];
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float y = g_fAxisValues[AXIS_MOUSE_Y];
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fPitch = glm_rad(x);
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fYaw = glm_rad(y);
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}
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}
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m_fDelta = fDelta;
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PlayerMove();
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};
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void CMOBAPlayer::Sync( void *pData, uint32_t nDataSize )
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{
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struct PlayerMovement_t: public PacketPlayer_t
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{
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bool bIsForward;
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bool bIsBack;
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bool bIsLeft;
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bool bIsRight;
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float fPitch;
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float fYaw;
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};
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// Send data
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if ( pData == NULL )
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{
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PlayerMovement_t movement = {
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.bIsForward = bIsForward,
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.bIsBack = bIsBack,
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.bIsLeft = bIsLeft,
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.bIsRight = bIsRight,
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.fPitch = fPitch,
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.fYaw = fYaw,
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};
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movement.type = PACKET_TYPE_PLAYER_MOVEMENT;
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if (INetworking::IsClient())
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{
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if (g_localClient->pBasePlayer != this)
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return;
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INetworking::SendData(&movement, sizeof(PlayerMovement_t), 0, MESSAGE_MODE_RELIABLE);
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} else {
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for (auto &client: g_clients)
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{
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if (client->pBasePlayer == this)
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{
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movement.playerHandle = client->playerHandle;
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break;
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}
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}
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INetworking::SendDataEverybodyExcept(&movement, sizeof(PlayerMovement_t), this, MESSAGE_MODE_RELIABLE);
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}
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return;
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}
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Packet_t *pPacket = (Packet_t*)pData;
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if (pPacket->type == PACKET_TYPE_PLAYER_MOVEMENT)
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{
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if (nDataSize != sizeof(PlayerMovement_t))
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return;
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PlayerMovement_t *pMovement = (PlayerMovement_t*)pPacket;
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bIsForward = pMovement->bIsForward;
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bIsBack = pMovement->bIsBack;
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bIsLeft = pMovement->bIsLeft;
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bIsRight = pMovement->bIsRight;
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fPitch = pMovement->fPitch;
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fYaw = pMovement->fYaw;
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};
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};
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void PlayerForward(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsForward = true;};
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void PlayerForwardUp(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsForward = false;};
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void PlayerBack(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsBack = true;};
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void PlayerBackUp(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsBack = false;};
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void PlayerLeft(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsLeft = true;};
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void PlayerLeftUp(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsLeft = false;};
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void PlayerRight(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsRight = true;};
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void PlayerRightUp(int argc, char **argv) {if (g_localClient->pBasePlayer) ((CMOBAPlayer*)g_localClient->pBasePlayer)->bIsRight = false;};
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ConCommand moveForwardCmd("+forward", PlayerForward, 0);
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ConCommand moveForwardUpCmd("-forward", PlayerForwardUp, 0);
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ConCommand moveBackwardCmd("+back", PlayerBack, 0);
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ConCommand moveBackwardUpCmd("-back", PlayerBackUp, 0);
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ConCommand moveLeftCmd("+left", PlayerLeft, 0);
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ConCommand moveLeftUpCmd("-left", PlayerLeftUp, 0);
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ConCommand moveRightCmd("+right", PlayerRight, 0);
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ConCommand moveRightUpCmd("-right", PlayerRightUp, 0);
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DECLARE_ENTITY(player, CMOBAPlayer);
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