40 lines
739 B
C++
40 lines
739 B
C++
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#include "brush.h"
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class CWorldSpawn: public CBrushEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void CWorldSpawn::Precache()
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{
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CBrushEntity::Precache();
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}
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void CWorldSpawn::Spawn()
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{
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CBrushEntity::Spawn();
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};
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void CWorldSpawn::ReadParameter( const char *szName, const char *szValue )
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{
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CBrushEntity::ReadParameter(szName, szValue);
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}
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void CWorldSpawn::Destroy()
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{
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CBrushEntity::Destroy();
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}
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void CWorldSpawn::Think( float fDelta )
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{
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CBrushEntity::Think(fDelta);
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}
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DECLARE_ENTITY(worldspawn, CWorldSpawn)
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