Files
funnygame/launcher/__build.c
2025-05-25 23:37:40 +03:00

36 lines
648 B
C

#include "god/c.h"
#include "god/ld.h"
#include "god/utils.h"
void launcher_build(struct build_data b)
{
char* files[] = {
"launcher/launcher.cpp",
NULL,
};
struct project p = {
.b = &b,
.files = files,
.name = "launcher",
};
struct project o = C_compile(p, (struct C_settings){
.generation_flags = C_GENERATION_FLAGS_PIC,
.compile_flags = C_COMPILE_FLAGS_WALL,
.include_dirs = include_dirs,
});
char* libs[] = {
"c",
NULL,
};
char* launcher_dll = ld_link_project(o, (struct link_settings){
.type = LINK_TYPE_EXECUTABLE,
.libs = libs,
});
mv("build/"GAME_NAME"/game/bin/"GAME_NAME,launcher_dll);
}