Files
funnygame/public/physics_gen.h
2025-05-28 14:36:57 +03:00

99 lines
2.7 KiB
C

#ifndef RAPIER_H
#define RAPIER_H
typedef struct funnyphysics funnyphysics;
typedef struct px_collider_params {
float friction;
} px_collider_params;
typedef struct px_vec3 {
float m[3];
} px_vec3;
typedef struct px_cast_result {
int8_t hit;
float time;
struct px_vec3 witness1;
struct px_vec3 witness2;
struct px_vec3 normal1;
struct px_vec3 normal2;
} px_cast_result;
typedef struct px_matrix {
float m[16];
} px_matrix;
typedef struct px_rigidbody_params {
float velocity[3];
float angular_velocity[3];
float gravity_scale;
float linear_damping;
float angular_damping;
uint8_t continous;
uint8_t sleeping;
uint8_t lockrotx;
uint8_t lockroty;
uint8_t lockrotz;
uint8_t lockposx;
uint8_t lockposy;
uint8_t lockposz;
int8_t dominance;
} px_rigidbody_params;
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
Collider *px_ball(float radius, struct px_collider_params params);
Collider *px_box(float x, float y, float z, struct px_collider_params params);
struct px_cast_result px_box_cast(struct funnyphysics *px_world,
float x,
float y,
float z,
struct px_vec3 pos,
struct px_vec3 rot,
struct px_vec3 vel,
float time);
void px_fixedbody(struct funnyphysics *px_world, Collider *collider);
void px_frame(struct funnyphysics *px_world, float delta);
struct px_matrix px_getmatrix(struct funnyphysics *px_world, RigidBodyHandle *body);
struct px_vec3 px_getposition(struct funnyphysics *px_world, RigidBodyHandle *body);
struct px_vec3 px_getvelocity(struct funnyphysics *px_world, RigidBodyHandle *body);
struct funnyphysics *px_init(void);
RigidBodyHandle *px_rigidbody(struct funnyphysics *px_world,
Collider *collider,
struct px_matrix m,
struct px_rigidbody_params params);
void px_setposition(struct funnyphysics *px_world, RigidBodyHandle *body, struct px_vec3 vec);
void px_setvelocity(struct funnyphysics *px_world, RigidBodyHandle *body, struct px_vec3 vec);
RigidBodyHandle *px_staticbody(struct funnyphysics *px_world,
Collider *collider,
struct px_matrix m);
Collider *px_trimesh(const Point<float> *ptr_vert,
size_t len_vert,
const uint32_t (*ptr_ind)[3],
size_t len_ind,
struct px_collider_params params);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif /* RAPIER_H */