36 lines
648 B
C
36 lines
648 B
C
#include "god/c.h"
|
|
#include "god/ld.h"
|
|
#include "god/utils.h"
|
|
|
|
void launcher_build(struct build_data b)
|
|
{
|
|
char* files[] = {
|
|
"launcher/launcher.cpp",
|
|
NULL,
|
|
};
|
|
|
|
|
|
struct project p = {
|
|
.b = &b,
|
|
.files = files,
|
|
.name = "launcher",
|
|
};
|
|
|
|
struct project o = C_compile(p, (struct C_settings){
|
|
.generation_flags = C_GENERATION_FLAGS_PIC,
|
|
.compile_flags = C_COMPILE_FLAGS_WALL,
|
|
.include_dirs = include_dirs,
|
|
});
|
|
|
|
char* libs[] = {
|
|
"c",
|
|
NULL,
|
|
};
|
|
|
|
char* launcher_dll = ld_link_project(o, (struct link_settings){
|
|
.type = LINK_TYPE_EXECUTABLE,
|
|
.libs = libs,
|
|
});
|
|
mv("build/"GAME_NAME"/game/bin/"GAME_NAME,launcher_dll);
|
|
}
|