42 lines
740 B
C++
42 lines
740 B
C++
#include "materialsystem/imaterialsystem.h"
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class CMaterialSystem: public IMaterialSystem
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{
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public:
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virtual void Init() override;
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virtual void Frame( float fTime ) override;
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virtual void Shutdown() override;
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virtual IRenderContext *GetRenderContext( void ) override;
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};
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void CMaterialSystem::Init()
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{
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GetRenderContext()->Init();
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}
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void CMaterialSystem::Frame( float fTime )
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{
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GetRenderContext()->Frame(fTime);
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}
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void CMaterialSystem::Shutdown()
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{
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GetRenderContext()->Shutdown();
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}
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extern IRenderContext *g_pVkRenderContext;
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IRenderContext *CMaterialSystem::GetRenderContext( void )
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{
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return g_pVkRenderContext;
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}
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IMaterialSystem *Materials( void )
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{
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static CMaterialSystem s_materialSystem;
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return &s_materialSystem;
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}
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