Files
funnygame/engine/sv_dll.cpp
2026-03-05 21:25:59 +02:00

23 lines
642 B
C++

#include "sv_dll.h"
#include "tier1/interface.h"
#include "tier0/platform.h"
#include "icvar.h"
#include "tier2/ifilesystem.h"
void CServerGameDLL::Init()
{
CreateInterfaceFn pfnServerFactory = Sys_GetFactory("server");
IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
pEngineBridge->ConnectInterface("EngineConstants", m_pEngineConsts);
pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
pEngineBridge->Init();
m_pBridge = pEngineBridge;
}
void CServerGameDLL::Shutdown()
{
}