23 lines
642 B
C++
23 lines
642 B
C++
#include "sv_dll.h"
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#include "tier1/interface.h"
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#include "tier0/platform.h"
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#include "icvar.h"
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#include "tier2/ifilesystem.h"
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void CServerGameDLL::Init()
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{
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CreateInterfaceFn pfnServerFactory = Sys_GetFactory("server");
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IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
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pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
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pEngineBridge->ConnectInterface("EngineConstants", m_pEngineConsts);
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pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
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pEngineBridge->Init();
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m_pBridge = pEngineBridge;
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}
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void CServerGameDLL::Shutdown()
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{
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}
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