Files
funnygame/game/server/physicsprop.h
2026-03-18 18:41:28 +02:00

41 lines
1016 B
C++

#ifndef PHYSICS_PROP_H
#define PHYSICS_PROP_H
#include "basemodelentity.h"
class CPhysicsProp: public CBaseModelEntity
{
friend CBaseEntity;
friend CBaseModelEntity;
public:
DECLARE_CLASS(CPhysicsProp, CBaseModelEntity)
DECLARE_DATADESC()
CPhysicsProp();
virtual void Spawn() override;
virtual void Precache() override;
virtual void SetAbsAngles( Quat vQuat ) override;
virtual void SetAbsQAngles( float fPitch, float fYaw, float fRoll ) override;
virtual void SetAbsOrigin( Vector origin ) override;
virtual void OnModelChanged( const char *szName ) override;
virtual void EnableMovement();
virtual void DisableMovement();
virtual void SetPhysics( EPhysicsBodyType eType );
void Think( float fDelta );
private:
EPhysicsBodyType m_ePhysicsType = k_EPhysics_Dynamic;
EPhysicsBodyType m_eCurrentPhysicsType = k_EPhysics_Dynamic;
HFunnyModel m_hModel = 0;
FunnyModel_t *m_pModel = NULL;
FunnyPhysics_t *m_pPhysics = NULL;
HCollider m_hCollider = 0;
IPhysicsBody *m_pBody = NULL;
};
#endif