Files
funnygame/engine/baseentity.cpp
2025-05-28 14:36:57 +03:00

30 lines
717 B
C++

#include "baseentity.h"
#include "cglm/mat4.h"
#include "tier0/platform.h"
CUtlSelfReferencingVector<CBaseEntity*> g_entities;
CUtlVector<CEntityRegistry*> g_RegisteredEntities;
CBaseEntity::CBaseEntity()
{
glm_mat4_identity(m_matrix);
};
CEntityRegistry::CEntityRegistry(const char *szName, const char *szClass, EntityRegistryFn pfn) :
m_szName(szName), m_szClass(szClass), m_pfn(pfn), m_pClientfn(0)
{
g_RegisteredEntities.AppendTail(this);
};
C_EntityRegistry::C_EntityRegistry( const char *szName, ClientEntityRegistryFn pfn )
{
for (auto &entity: g_RegisteredEntities)
{
if (!V_strcmp(entity->m_szClass, szName))
{
entity->m_pClientfn = pfn;
}
}
}