38 lines
784 B
C++
38 lines
784 B
C++
#ifndef BRUSH_H
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#define BRUSH_H
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#include "tier1/utlvector.h"
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#include "rendering.h"
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#include "baseentity.h"
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#include "physics.h"
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class CBrushEntity: public CBaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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CUtlVector<Triangle_t> m_mesh;
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Collider *m_collider;
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RigidBodyHandle *m_body;
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};
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class C_BrushEntity: public C_BaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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private:
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IVertexBuffer *vertexBuffer;
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IIndexBuffer *indexBuffer;
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IBrush *mesh;
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IMaterial material;
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ITexture *pAlbedo;
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};
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#endif
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