Files
funnygame/public/gamemode.h

25 lines
432 B
C++

#ifndef GAMEMODE_H
#define GAMEMODE_H
#include "tier0/platform.h"
class CGameMode
{
public:
virtual void RoundBegin( void );
virtual void RoundEnd( void );
bool bCanPlayerSpawnMidRound;
};
interface IGameModeManager
{
public:
static void Init( void );
static void Frame( void );
static void StartGameMode(CGameMode *pGameMode);
static CGameMode *GetCurrentMode( void );
static void RestartCurrentMode( void );
};
#endif