Files
funnygame/public/server.h

24 lines
330 B
C++

#ifndef SERVER_H
#define SERVER_H
#include "tier0/platform.h"
interface IServer
{
public:
static void LoadGame( const char *psz );
static void Think( float fDelta );
static void UnloadGame( const char *psz );
};
class CBasePlayer;
abstract_class IIClient
{
public:
uint64_t playerID;
CBasePlayer *pBasePlayer;
};
#endif