Files
funnygame/game/client/milmoba/player.cpp
2026-02-20 19:35:09 +02:00

78 lines
2.1 KiB
C++

#include "../baseentity.h"
#include "../worldrender.h"
#include "materialsystem/imaterialsystem.h"
#include "game.h"
class C_MOBAPlayer: public C_BaseEntity
{
public:
DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity)
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Think( float fDelta );
IMesh *m_pMesh;
IMeshInstance *m_pMeshInstances[10];
};
void C_MOBAPlayer::Precache()
{
IVertexBuffer *pBuffer;
IBuffer *pDataBuffer;
IShader *pShader;
IMaterial *pMaterial;
pShader = g_pRenderContext->CreateShader("game/core/shaders/mesh_raster.shader_c");
IFileHandle *pHandle = filesystem->Open("game/core/meshes/spot.fmesh_c", FILEMODE_READ);
float *pData = (float*)V_malloc(filesystem->Size(pHandle));
filesystem->Read(pHandle, pData, filesystem->Size(pHandle));
pBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(pHandle));
pBuffer->Lock();
void *pMapped = pBuffer->Map();
V_memcpy(pMapped, pData, filesystem->Size(pHandle));
pBuffer->Unmap();
pBuffer->Unlock();
V_free(pData);
filesystem->Close(pHandle);
m_pMesh = g_pWorldRenderer->CreateMesh("game/core/meshes/spot.fmesh_c");
g_pWorldRenderer->SetCameraPosition((Vector){0,0,-20});
g_pWorldRenderer->SetCameraRotation((Quat){1,0,0,0});
m_pMesh->ConfigureShader(pShader);
pShader->Build();
pMaterial = g_pRenderContext->CreateMaterial(pShader);
m_pMesh->SetVertices(pBuffer);
m_pMesh->SetMaterial(pMaterial);
for (int i = 0; i < 10; i++)
{
m_pMeshInstances[i] = g_pWorldRenderer->CreateInstance(m_pMesh);
m_pMeshInstances[i]->SetScale({1, 1, 1});
m_pMeshInstances[i]->SetPosition({(float)i,0,0});
m_pMeshInstances[i]->SetRotation({1,0,0,0});
}
}
void C_MOBAPlayer::Spawn()
{
Precache();
SetThink(Think);
};
void C_MOBAPlayer::Think( float fDelta )
{
for (int i = 0; i < 10; i++)
{
m_pMeshInstances[i]->SetPosition({(float)i, 0 ,-(float)g_pEngineVars->m_fTime});
versor v;
glm_euler_zxy_quat((vec3){(float)g_pEngineVars->m_fTime,0,0}, v);
m_pMeshInstances[i]->SetRotation({v[0], v[1], v[2], v[3]});
}
};
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)