Files
funnygame/game/server/milmoba/entitysystem.cpp
2026-02-20 00:59:20 +02:00

121 lines
2.3 KiB
C++

//================= Copyright kotofyt, All rights reserved ==================//
//
// Purpose:
//
//===========================================================================//
#include "entitysystem.h"
#include "baseentity.h"
#include "stddef.h"
#include "string.h"
#include "stdlib.h"
CEntitySystem *EntitySystem()
{
static CEntitySystem s_entitySystem;
return &s_entitySystem;
}
static struct EntityRegistry_t
{
IEntityFactory *m_pFactory;
const char *m_szClassName;
struct EntityRegistry_t *m_pNext;
} *s_pEntitiesRegistry = NULL;
CEntitySystem::CEntitySystem()
{
int i = 0;
for ( i = 0; i < MAX_EDICTS; i++ )
{
m_pEntities[i] = NULL;
}
m_nEntityCount = 0;
}
void CEntitySystem::RegisterEntityClass( IEntityFactory *pEntityFactory, const char *szClassName )
{
IEntityFactory *pFactory;
EntityRegistry_t *pRegistry;
pFactory = GetFactoryByClassname(szClassName);
if ( pFactory != NULL )
{
// Already registered
return;
}
pRegistry = new EntityRegistry_t;
pRegistry->m_pFactory = pEntityFactory;
pRegistry->m_pNext = s_pEntitiesRegistry;
pRegistry->m_szClassName = szClassName;
s_pEntitiesRegistry = pRegistry;
}
CBaseEntity *CEntitySystem::CreateByClassname( const char *szName )
{
IEntityFactory *pFactory;
CBaseEntity *pEntity;
int i;
int iSelectedSlot;
pFactory = GetFactoryByClassname(szName);
if ( !pFactory )
return NULL;
// We do not want to have more than MAX_EDICT entities
if ( m_nEntityCount >= MAX_EDICTS-1 )
return NULL;
// Search for space
// Could be more efficient but nobody cares
for ( i = 0; i < MAX_EDICTS; i++ )
{
if ( m_pEntities[i] == NULL )
{
iSelectedSlot = i;
break;
}
}
pEntity = pFactory->Create();
m_pEntities[iSelectedSlot] = pEntity;
m_nEntityCount++;
return pEntity;
}
IEntityFactory *CEntitySystem::GetFactoryByClassname( const char *szName )
{
EntityRegistry_t *pEntity;
for ( pEntity = s_pEntitiesRegistry; pEntity; pEntity = pEntity->m_pNext )
{
if (!strcmp(szName, pEntity->m_szClassName))
{
return pEntity->m_pFactory;
}
}
return NULL;
}
void CEntitySystem::Think()
{
CBaseEntity *pEntity;
int i;
for ( i = 0; i < MAX_EDICTS; i++ )
{
pEntity = m_pEntities[i];
if ( pEntity == NULL )
continue;
if ( !pEntity->m_pfnThink )
continue;
pEntity->m_pfnThink(pEntity);
}
}