13 lines
192 B
Plaintext
13 lines
192 B
Plaintext
#include "mesh_shared.slang"
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[shader("fragment")]
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float4 _main(
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VertexOutput input,
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uint triid: SV_PrimitiveID,
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) : SV_TARGET
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{
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return float4(SampleTexture(albedoID, input.uv).xyz,1);
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}
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