222 lines
5.3 KiB
C++
222 lines
5.3 KiB
C++
#include "player.h"
|
|
#include "cglm/cglm.h"
|
|
#include "assetmgr.h"
|
|
#include "game.h"
|
|
|
|
void C_MOBAPlayer::Precache()
|
|
{
|
|
}
|
|
|
|
|
|
void C_MOBAPlayer::Spawn()
|
|
{
|
|
BaseClass::Spawn();
|
|
SetThink(Think);
|
|
SetScale(1);
|
|
};
|
|
|
|
void C_MOBAPlayer::Think( float fDelta )
|
|
{
|
|
|
|
C_MOBAPlayer *pPlayerEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
|
|
|
|
m_vMovementVector.z = m_bIsBack - m_bIsForward;
|
|
m_vMovementVector.x = m_bIsRight - m_bIsLeft;
|
|
|
|
if (pPlayerEntity == this)
|
|
{
|
|
}
|
|
m_pLeftHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntities()[m_leftHandId];
|
|
m_pRightHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntities()[m_rightHandId];
|
|
BaseClass::Think(fDelta);
|
|
V_printf("device: %p %p\n", m_pLeftHand, m_pRightHand );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
|
|
|
|
BEGIN_DATADESC(C_MOBAPlayer)
|
|
END_DATADESC()
|
|
|
|
IMPLEMENT_RECV_DT(C_MOBAPlayer)
|
|
NetPropInt(m_leftHandId),
|
|
NetPropInt(m_rightHandId),
|
|
END_RECV_DT()
|
|
|
|
IMPLEMENT_SEND_DT(C_MOBAPlayer)
|
|
NetPropFloat3(m_vMovementVector),
|
|
END_SEND_DT()
|
|
|
|
|
|
static void IN_ForwardDown( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsForward = true;
|
|
}
|
|
static ConCommand startforward("+forward", IN_ForwardDown);
|
|
|
|
static void IN_ForwardUp( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsForward = false;
|
|
}
|
|
static ConCommand endforward("-forward", IN_ForwardUp);
|
|
|
|
static void IN_BackDown( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsBack = true;
|
|
}
|
|
static ConCommand startback("+back", IN_BackDown);
|
|
|
|
static void IN_BackUp( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
|
|
}
|
|
static ConCommand endback("-back", IN_BackUp);
|
|
|
|
static void IN_RightDown( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsRight = true;
|
|
}
|
|
static ConCommand startright("+right", IN_RightDown);
|
|
|
|
static void IN_RightUp( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsRight = false;
|
|
}
|
|
static ConCommand endright("-right", IN_RightUp);
|
|
|
|
|
|
static void IN_LeftDown( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsLeft = true;
|
|
}
|
|
static ConCommand startleft("+left", IN_LeftDown);
|
|
|
|
static void IN_LeftUp( int c, char **v ) {
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
((C_MOBAPlayer*)pPlayer)->m_bIsLeft = false;
|
|
}
|
|
static ConCommand endleft("-left", IN_LeftUp);
|
|
|
|
void Game_OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
|
|
{
|
|
|
|
|
|
}
|
|
|
|
static ConVar m_pitch("m_pitch", "0.022", FCVAR_CLIENTDLL);
|
|
static ConVar m_yaw("m_yaw", "0.022", FCVAR_CLIENTDLL);
|
|
static ConVar sens("sens", "3", FCVAR_CLIENTDLL);
|
|
|
|
void Game_OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
|
|
{
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
switch(eAxis)
|
|
{
|
|
case k_EInputAxis_MouseY:
|
|
((C_MOBAPlayer*)pPlayer)->m_fPitch -= glm_rad(fValue * m_pitch.GetFloat() * sens.GetFloat());
|
|
break;
|
|
case k_EInputAxis_MouseX:
|
|
((C_MOBAPlayer*)pPlayer)->m_fYaw -= glm_rad(fValue * m_yaw.GetFloat() * sens.GetFloat());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void C_MOBAPlayerHandController::Precache()
|
|
{
|
|
}
|
|
|
|
|
|
void C_MOBAPlayerHandController::Spawn()
|
|
{
|
|
BaseClass::Spawn();
|
|
SetThink(Think);
|
|
};
|
|
|
|
void C_MOBAPlayerHandController::Think( float fDelta )
|
|
{
|
|
V_printf("controller: %p %f %f %f\n", this, m_vDesiredHandPosition.x, m_vDesiredHandPosition.y, m_vDesiredHandPosition.z );
|
|
SetAbsOrigin(m_vDesiredHandPosition);
|
|
BaseClass::Think(fDelta);
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(player_hand_controller, C_MOBAPlayerHandController)
|
|
|
|
BEGIN_DATADESC(C_MOBAPlayerHandController)
|
|
END_DATADESC()
|
|
|
|
IMPLEMENT_RECV_DT(C_MOBAPlayerHandController)
|
|
END_RECV_DT()
|
|
|
|
IMPLEMENT_SEND_DT(C_MOBAPlayerHandController)
|
|
END_SEND_DT()
|
|
|
|
void XRInputCallback( IXRController *pController, EXRInputType_t eType, const char *szType, EXRInputActionType_t action, EXRInputValue_t value )
|
|
{
|
|
|
|
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
|
|
if (!pPlayer)
|
|
return;
|
|
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
|
|
return;
|
|
C_MOBAPlayer *p = (C_MOBAPlayer*)pPlayer;
|
|
C_MOBAPlayerHandController *pCon = NULL;
|
|
|
|
if (pController->GetControllerSide() == k_EXRController_Left)
|
|
pCon = p->m_pLeftHand;
|
|
|
|
if (pController->GetControllerSide() == k_EXRController_Right)
|
|
pCon = p->m_pRightHand;
|
|
|
|
if (pCon == NULL)
|
|
return;
|
|
|
|
switch (action)
|
|
{
|
|
case k_EXRInputAction_Pose:
|
|
pCon->m_vDesiredHandPosition = value.pose.pos;
|
|
V_printf("callback: %p %f %f %f\n", pCon, pCon->m_vDesiredHandPosition.x, pCon->m_vDesiredHandPosition.y, pCon->m_vDesiredHandPosition.z );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|