Files
funnygame/public/kotgui/kotgui.h
2026-05-24 00:40:45 +03:00

73 lines
1.1 KiB
C++

#ifndef KOTGUI_H
#define KOTGUI_H
#include "../materialsystem/imaterialsystem.h"
#include "../materialsystem/igamewindow.h"
#include "tier2/iappsystem.h"
abstract_class IRenderFont
{
public:
virtual IImage *GetAtlas();
virtual bool IsLetterPresent( uint32_t letter );
virtual float GetLetterX( uint32_t letter );
virtual float GetLetterY( uint32_t letter );
virtual float GetWidthX( uint32_t letter );
virtual float GetWidthY( uint32_t letter );
};
struct Alignment_t
{
int iX;
int iY;
float fX;
float fY;
};
struct Color3
{
float R;
float G;
float B;
};
struct Color4
{
float R;
float G;
float B;
};
enum EKotUIShader
{
k_eKotGUI_Text,
k_eKotGUI_Widget,
};
abstract_class IKotUIManager: public IAppSystem2
{
public:
virtual void BeginDrawing() = 0;
virtual void EndDrawing() = 0;
virtual void DrawText(
Alignment_t position,
Alignment_t offset,
float fRotation,
Color4 color,
uint32_t *pText,
uint32_t uSize,
IRenderFont *pFont,
float fTextSize
) = 0;
};
IKotUIManager *KotUIManager();
#define KOT_UI_INTEFACE_VERSION "KotUI001"
#endif