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funnygame/funnyassets/gfx_shaders/mesh_shared.slang
2025-05-28 14:36:57 +03:00

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#pragma once
struct VertexOutput
{
float4 position: SV_Position;
float2 uv: TEXCOORD0;
};
struct PushConstants
{
float4x4 modelMatrix;
uint albedoID;
uint roughnessID;
uint metalnessID;
};