39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "helper.h"
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#include "c.h"
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#include "ld.h"
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#include "tier1/utlstring.h"
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CUtlVector<CUtlString> launcher_CompiledFiles = {
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"launcher/launcher.cpp",
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};
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int launcher_build()
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{
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CCProject compileProject = {};
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CLDProject ldProject = {};
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compileProject.m_szName = "launcher";
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compileProject.files = launcher_CompiledFiles;
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compileProject.includeDirectories = all_IncludeDirectories;
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compileProject.bFPIC = true;
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ldProject = compileProject.Compile();
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ldProject.linkType = ELINK_EXECUTABLE;
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if (bStaticBuild)
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{
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ldProject.objects.AppendTail((CObject){tier0_lib});
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ldProject.objects.AppendTail((CObject){tier1_lib});
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ldProject.objects.AppendTail((CObject){rapier_lib});
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ldProject.objects.AppendTail((CObject){engine_lib});
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ldProject.objects.AppendTail((CObject){server_lib});
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ldProject.objects.AppendTail((CObject){client_lib});
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};
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CUtlString outputProject = ldProject.Link();
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IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
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IFileSystem2::CopyFile(CUtlString("%s/bin/funnygame", szOutputDir.GetString()), outputProject);
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return 0;
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};
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DECLARE_BUILD_STAGE(launcher, launcher_build);
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