Files
funnygame/launcher/__build.cpp

39 lines
1.1 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> launcher_CompiledFiles = {
"launcher/launcher.cpp",
};
int launcher_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "launcher";
compileProject.files = launcher_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_EXECUTABLE;
if (bStaticBuild)
{
ldProject.objects.AppendTail((CObject){tier0_lib});
ldProject.objects.AppendTail((CObject){tier1_lib});
ldProject.objects.AppendTail((CObject){rapier_lib});
ldProject.objects.AppendTail((CObject){engine_lib});
ldProject.objects.AppendTail((CObject){server_lib});
ldProject.objects.AppendTail((CObject){client_lib});
};
CUtlString outputProject = ldProject.Link();
IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
IFileSystem2::CopyFile(CUtlString("%s/bin/funnygame", szOutputDir.GetString()), outputProject);
return 0;
};
DECLARE_BUILD_STAGE(launcher, launcher_build);