Files
funnygame/public/engine.h

35 lines
644 B
C++

#ifndef ENGINE_H
#define ENGINE_H
/* for windows as it sucks */
#include "tier0/platform.h"
#include "server.h"
#include "tier1/utlvector.h"
class CBaseEntity;
interface IEngine
{
public:
static void Init();
static void Frame(float fDelta);
static void Shutdown();
};
extern IIClient g_localClient;
extern CUtlVector<IIClient*> g_clients;
interface IIEngine
{
public:
static CBaseEntity *SpawnEntity( const char *szName );
static void InitEntity(CBaseEntity *pEntity);
static void DestroyEntity( CBaseEntity *pEntity );
static void ConnectClient( IIClient *pClient);
static void DisconnectClient( IIClient *pClient);
};
#endif