Files
funnygame/engine/sv_worldspawn.cpp

52 lines
972 B
C++

#include "brush.h"
class CWorldSpawn: public CBrushEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
};
void CWorldSpawn::Precache()
{
CBrushEntity::Precache();
}
void CWorldSpawn::Spawn()
{
CBrushEntity::Spawn();
};
void CWorldSpawn::ReadParameter( const char *szName, const char *szValue )
{
CBrushEntity::ReadParameter(szName, szValue);
}
void CWorldSpawn::Destroy()
{
CBrushEntity::Destroy();
}
void CWorldSpawn::Think( float fDelta )
{
CBrushEntity::Think(fDelta);
}
void CWorldSpawn::SendToServer()
{
}
void CWorldSpawn::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};
DECLARE_ENTITY(worldspawn, CWorldSpawn)