Files
funnygame/materialsystem/vulkan/raster_libraries.h

37 lines
967 B
C++

#include "vulkan_state.h"
BEGIN_DEFINE_PIPELINE_LIBRARY(Functions)
private:
const char *szVertexShader;
const char *szVertexShaderMain;
const char *szPixelShader;
const char *szPixelShaderMain;
public:
void SetVertex( const char *szFile, const char *szMain );
void SetPixel( const char *szFile, const char *szMain );
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(VertexInput)
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(InputAssembly)
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(Tesselation)
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(ViewportState)
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(RasterizationState)
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(MultisampleState)
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(DepthStencilState)
END_DEFINE_PIPELINE_LIBRARY()
BEGIN_DEFINE_PIPELINE_LIBRARY(ColorBlend)
END_DEFINE_PIPELINE_LIBRARY()