Files
funnygame/game/server/basemodelentity.h
2026-03-04 14:45:34 +02:00

27 lines
476 B
C++

#ifndef BASE_MODEL_ENTITY_H
#define BASE_MODEL_ENTITY_H
#include "baseentity.h"
#include "iphysics.h"
#include "assetmgr.h"
class CBaseModelEntity: public CBaseEntity
{
public:
DECLARE_CLASS(CBaseModelEntity, CBaseEntity);
virtual void Spawn() override;
virtual void Precache() override;
void SetModel( const char *szName );
private:
HFunnyModel m_hModelHandle;
FunnyModel_t *m_pModel;
HShape m_hShape;
HCollider m_hCollider;
IPhysicsBody *m_pBody;
};
#endif