27 lines
476 B
C++
27 lines
476 B
C++
#ifndef BASE_MODEL_ENTITY_H
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#define BASE_MODEL_ENTITY_H
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#include "baseentity.h"
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#include "iphysics.h"
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#include "assetmgr.h"
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class CBaseModelEntity: public CBaseEntity
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{
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public:
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DECLARE_CLASS(CBaseModelEntity, CBaseEntity);
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virtual void Spawn() override;
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virtual void Precache() override;
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void SetModel( const char *szName );
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private:
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HFunnyModel m_hModelHandle;
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FunnyModel_t *m_pModel;
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HShape m_hShape;
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HCollider m_hCollider;
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IPhysicsBody *m_pBody;
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};
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#endif
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