Files
funnygame/fpc/Makefile

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1.0 KiB
Makefile

TIER_FILES := ../tier0/lib.cpp ../tier0/mem.cpp ../tier0/platform.cpp ../tier1/utlbuffer.cpp ../tier1/utlstring.cpp ../tier1/utlvector.cpp ../tier1/utlmap.cpp ../tier1/commandline.cpp
FPC_FILES := main.cpp library/runner.cpp library/helper.cpp library/c.cpp library/ld.cpp library/target.cpp
CC = clang
OUTPUT_DIR = fpc
CCFLAGS = -I../public -Ipublic -lc -lstdc++
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
CCFLAGS += -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -std=c++11 -Wl,-export_dynamic
endif
ifeq ($(UNAME_S),Linux)
CCFLAGS += -rdynamic
endif
recompile: ../build/tools
./fpc build
mv fpc_temp fpc
install: $(FPC_FILES) ../build/tools
$(CC) -g $(TIER_FILES) $(FPC_FILES) $(CCFLAGS) -o $(OUTPUT_DIR)
./fpc build
mv fpc_temp fpc
../build/tools:
mkdir -p ../build/tools
install_fpc:
cp fpc ../build/tools
cp -r public ../build/tools
cp -r ../public/tier0 ../build/tools/public
cp -r ../public/tier1 ../build/tools/public
auto: install install_fpc