Files
funnygame/game/client/__build.cpp

39 lines
968 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> client_CompiledFiles = {
"game/client/milmoba/player.cpp",
};
int client_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "client";
compileProject.files = client_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
if (bStaticBuild)
ldProject.linkType = ELINK_STATIC_LIBRARY;
else
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
if (!bStaticBuild)
{
IFileSystem2::MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString()));
IFileSystem2::CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject);
} else {
client_lib = outputProject;
}
return 0;
};
DECLARE_BUILD_STAGE(client, client_build);