Files
funnygame/game/client/milmoba/player.cpp
2025-07-14 21:56:33 +03:00

118 lines
2.7 KiB
C++

#include "baseplayer.h"
#include "cglm/affine-pre.h"
#include "cglm/mat4.h"
#include "engine.h"
#include "rendering.h"
#include "input.h"
#include "fgui/widget.h"
#include "fgui/rect.h"
#include "fgui/label.h"
#include "mesh.h"
class C_MOBAPlayer: public C_BaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
IMesh *m_pMesh;
IMeshInstance *m_pMeshInstance;
};
void C_MOBAPlayer::Precache()
{
}
void C_MOBAPlayer::Spawn()
{
float cubeVertices[] = {
// Front face
-0.1f, -0.1f, 0.1f, 0, 0,
0.1f, -0.1f, 0.1f, 1, 0,
0.1f, 0.1f, 0.1f, 1, 1,
-0.1f, -0.1f, 0.1f, 0, 0,
0.1f, 0.1f, 0.1f, 1, 1,
-0.1f, 0.1f, 0.1f, 0, 1,
// Back face
0.1f, -0.1f, -0.1f, 0, 0,
-0.1f, -0.1f, -0.1f, 1, 0,
-0.1f, 0.1f, -0.1f, 1, 1,
0.1f, -0.1f, -0.1f, 0, 0,
-0.1f, 0.1f, -0.1f, 1, 1,
0.1f, 0.1f, -0.1f, 0, 1,
// Left face
-0.1f, -0.1f, -0.1f, 0, 0,
-0.1f, -0.1f, 0.1f, 1, 0,
-0.1f, 0.1f, 0.1f, 1, 1,
-0.1f, -0.1f, -0.1f, 0, 0,
-0.1f, 0.1f, 0.1f, 1, 1,
-0.1f, 0.1f, -0.1f, 0, 1,
// Right face
0.1f, -0.1f, 0.1f, 0, 0,
0.1f, -0.1f, -0.1f, 1, 0,
0.1f, 0.1f, -0.1f, 1, 1,
0.1f, -0.1f, 0.1f, 0, 0,
0.1f, 0.1f, -0.1f, 1, 1,
0.1f, 0.1f, 0.1f, 0, 1,
// Top face
-0.1f, 0.1f, 0.1f, 0, 0,
0.1f, 0.1f, 0.1f, 1, 0,
0.1f, 0.1f, -0.1f, 1, 1,
-0.1f, 0.1f, 0.1f, 0, 0,
0.1f, 0.1f, -0.1f, 1, 1,
-0.1f, 0.1f, -0.1f, 0, 1,
// Bottom face
-0.1f, -0.1f, -0.1f, 0, 0,
0.1f, -0.1f, -0.1f, 1, 0,
0.1f, -0.1f, 0.1f, 1, 1,
-0.1f, -0.1f, -0.1f, 0, 0,
0.1f, -0.1f, 0.1f, 1, 1,
-0.1f, -0.1f, 0.1f, 0, 1
};
IVertexBuffer *pVertexBuffer = IRenderer::CreateVertexBuffer(sizeof(cubeVertices));
void *pMapping = pVertexBuffer->Map();
V_memcpy(pMapping, cubeVertices, sizeof(cubeVertices));
pVertexBuffer->Unmap();
m_pMesh = IMeshRendering::CreateMesh();
m_pMesh->SetVertexBuffer(pVertexBuffer);
m_pMeshInstance = m_pMesh->CreateInstance();
};
void C_MOBAPlayer::Destroy()
{
}
void C_MOBAPlayer::Think( float fDelta )
{
float x = g_fAxisValues[AXIS_MOUSE_X];
float y = g_fAxisValues[AXIS_MOUSE_Y];
float fPitch = glm_rad(x);
float fYaw = glm_rad(y);
if (g_localClient->pBasePlayer == pEntity)
{
glm_mat4_identity(g_cameraView);
glm_rotate_z(g_cameraView, fYaw, g_cameraView);
glm_rotate_y(g_cameraView, fPitch, g_cameraView);
g_cameraView[3][0] = pEntity->m_position[0];
g_cameraView[3][1] = pEntity->m_position[1];
g_cameraView[3][2] = pEntity->m_position[2]+0.7;
}
mat4 m;
glm_mat4_identity(m);
m_pMeshInstance->SetMatrix(m);
m_pMeshInstance->SetPosition(pEntity->m_position);
m_pMeshInstance->Draw();
};
LINK_CLIENT_ENTITY(C_MOBAPlayer, CMOBAPlayer)