Files
funnygame/public/baseplayer.h

15 lines
202 B
C++

#ifndef BASE_PLAYER_H
#define BASE_PLAYER_H
#include "baseentity.h"
#include "playerstart.h"
class CBaseEntity;
class CBasePlayer: public CBaseEntity
{
public:
CPlayerStart *pOwningSpawn;
};
#endif