14 lines
269 B
C
14 lines
269 B
C
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#ifndef MATH_3D_H
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#define MATH_3D_H
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#include "tier0/minmax_off.h"
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#include "cglm/cglm.h"
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#include "cglm/affine.h"
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#include "cglm/mat4.h"
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#include "cglm/mat3.h"
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#include "cglm/mat2.h"
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#include "tier0/minmax.h"
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#define PX_GLM_VEC3(v) (px_vec3){v[0], v[1], v[2]}
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#endif
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