18 lines
337 B
C++
18 lines
337 B
C++
#ifndef GAME_H
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#define GAME_H
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#include "tier2/ifilesystem.h"
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#include "materialsystem/imaterialsystem.h"
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extern IRenderContext *g_pRenderContext;
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extern IFileSystem *filesystem;
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extern IGameWindowManager *g_pWindowManager;
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class CEngineVars
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{
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public:
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double m_fTime;
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double m_fDeltaTime;
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};
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extern CEngineVars *g_pEngineVars;
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#endif
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