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funnygame/public/materialsystem/irastershader.h
2025-07-30 23:53:26 +03:00

28 lines
530 B
C++

#ifndef MATERIAL_RASTER_SHADER_H
#define MATERIAL_RASTER_SHADER_H
#include "ishader.h"
enum EShaderOutput {
SHADER_TEXTURE0,
SHADER_TEXTURE1,
SHADER_TEXTURE2,
SHADER_TEXTURE3,
SHADER_TEXTURE4,
SHADER_TEXTURE5,
SHADER_TEXTURE6,
SHADER_TEXTURE7,
SHADER_DEPTH,
};
abstract_class IRasterShader : public IShader
{
public:
virtual void SetVertexShader( const char *szPath ) = 0;
virtual void SetPixelShader( const char *szPath ) = 0;
virtual void EnableTexture( EShaderOutput eTextureID, bool bEnabled ) = 0;
};
#endif