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funnygame/funnyassets/gfx_shaders/fgui_text_shared.slang

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#pragma once
struct VertexOutput
{
float4 position: SV_Position;
float2 uv: TEXCOORD0;
}
#include "shader_base.h"
DECLARE_CONSTANTS()
{
int2 resolution;
uint2 size;
int2 position;
float4 fontColor;
float2 glyphPos;
float2 glyphSize;
uint font;
};
DECLARE_TEXTURES(29);