32 lines
583 B
C++
32 lines
583 B
C++
#ifndef IAUDIO_H
|
|
#define IAUDIO_H
|
|
|
|
#include "tier1/interface.h"
|
|
#include "tier2/iappsystem.h"
|
|
#include "trig.h"
|
|
|
|
abstract_class IAudioPlayer
|
|
{
|
|
public:
|
|
virtual void StartAt( double fTime ) = 0;
|
|
virtual double GetPlayTime() = 0;
|
|
virtual double Stop() = 0;
|
|
virtual void Continue() = 0;
|
|
};
|
|
|
|
abstract_class IAudio
|
|
{
|
|
public:
|
|
virtual IAudioPlayer *SpawnPlayer() = 0;
|
|
};
|
|
|
|
abstract_class IAudioManager: public IAppSystem
|
|
{
|
|
public:
|
|
virtual void CreateAudio( const char *szFile ) = 0;
|
|
virtual void SetEarsPosition( Vector v ) = 0;
|
|
virtual void SetEarsRotation( Quat q ) = 0;
|
|
};
|
|
|
|
#endif
|