46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#include "helper.h"
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#include "c.h"
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#include "ld.h"
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#include "tier1/utlstring.h"
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#include "tier1/commandline.h"
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CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
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"materialsystem/materialsystem.cpp",
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"materialsystem/compiledshader.cpp",
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};
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CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
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"materialsystem/vulkan/shaderparser.cpp",
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"materialsystem/vulkan/rendercontext.cpp",
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"materialsystem/vulkan/commandbuffer.cpp",
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"materialsystem/vulkan/rendercommandlist.cpp",
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"materialsystem/vulkan/material.cpp",
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"materialsystem/vulkan/shader.cpp",
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"materialsystem/vulkan/utils.cpp",
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"materialsystem/vulkan/vma.cpp",
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"materialsystem/vulkan/commands/draw.cpp",
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"materialsystem/vulkan/commands/transfer.cpp",
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"materialsystem/vulkan/commands/base.cpp",
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"materialsystem/vulkan/libraries/raster.cpp",
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"external/volk/volk.c",
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};
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CUtlString material_lib;
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DECLARE_BUILD_STAGE(MaterialSystem)
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{
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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compileProject.m_szName = "MaterialSystem";
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compileProject.files = MaterialSystem_CompiledFiles;
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compileProject.includeDirectories = all_IncludeDirectories;
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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ldProject.linkType = ELINK_STATIC_LIBRARY;
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ldProject.libraries = { "vulkan" };
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CUtlString outputProject = linker->Link(&ldProject);
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material_lib = outputProject;
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return 0;
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}
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