1283 lines
43 KiB
C++
1283 lines
43 KiB
C++
#include "math3d.h"
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#include "filesystem.h"
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#include "rendering.h"
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#include "tier0/lib.h"
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#include "tier1/utlvector.h"
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#include "tier0/platform.h"
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#include "rendering.h"
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#include "vk_helper.h"
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#include "vulkan/vulkan_core.h"
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#include "tier0/mem.h"
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#define STB_IMAGE_IMPLEMENTATION
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#if defined(__APPLE__) && defined(__MACH__)
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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// iOS
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#define STBI_NO_THREAD_LOCALS
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#else
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// macOS
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#endif
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#else
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// Other platforms
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#endif
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#include "stb_image.h"
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#define VULKAN_RENDERING_IMPLEMENTATION
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#include "vk_video.h"
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VkSampler g_invalidTextureSampler;
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static CVkImage s_SwapchainImage;
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IBuffer *g_cameraProperties;
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struct CameraProjection {
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mat4 viewprojection;
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};
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CameraProjection *g_cameraDataMap;
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mat4 g_cameraView;
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IImage *g_meshDepth;
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IImage *g_meshDepthMSAA;
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IImage *g_meshColor;
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IImage *g_meshColorMSAA;
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class CVkGraphicsPipeline: public IGraphicsPipeline
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{
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public:
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vk_tripipeline_t m_pipeline;
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uint32_t nVertexSize;
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CUtlVector<VkWriteDescriptorSet> m_writes;
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VkDescriptorPool m_descriptorPool;
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VkDescriptorSet m_descriptorSet;
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CUtlVector<ShaderInput_t> m_inputs;
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};
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class CVkComputePipeline: public IComputePipeline
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{
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public:
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vk_comppipeline_t m_pipeline;
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};
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class CVkRayTracingPipeline: public IRayTracingPipeline
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{
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public:
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};
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VkFormat IRenderer_FormatToVk( EImageFormat format )
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{
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switch (format)
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{
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case IMAGE_FORMAT_R8G8B8A8: return VK_FORMAT_R8G8B8A8_UNORM;
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case IMAGE_FORMAT_R16G16B16A16: return VK_FORMAT_R16G16B16A16_UNORM;
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case IMAGE_FORMAT_DEPTH: return VK_FORMAT_D32_SFLOAT;
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default: return VK_FORMAT_R8G8B8A8_UNORM;
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}
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};
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VkFormat IRenderer_VertexToVk( EVertexFormat format )
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{
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switch (format)
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{
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case VERTEX_FORMAT_X16: return VK_FORMAT_R16_SFLOAT;
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case VERTEX_FORMAT_X16Y16: return VK_FORMAT_R16G16_SFLOAT;
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case VERTEX_FORMAT_X16Y16Z16: return VK_FORMAT_R16G16B16_SFLOAT;
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case VERTEX_FORMAT_X16Y16Z16W16: return VK_FORMAT_R16G16B16A16_SFLOAT;
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case VERTEX_FORMAT_X32: return VK_FORMAT_R32_SFLOAT;
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case VERTEX_FORMAT_X32Y32: return VK_FORMAT_R32G32_SFLOAT;
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case VERTEX_FORMAT_X32Y32Z32: return VK_FORMAT_R32G32B32_SFLOAT;
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case VERTEX_FORMAT_X32Y32Z32W32: return VK_FORMAT_R32G32B32A32_SFLOAT;
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}
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};
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uint32_t IRenderer_VertexToSize( EVertexFormat format )
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{
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switch (format)
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{
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case VERTEX_FORMAT_X16: return 2;
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case VERTEX_FORMAT_X16Y16: return 4;
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case VERTEX_FORMAT_X16Y16Z16: return 6;
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case VERTEX_FORMAT_X16Y16Z16W16: return 8;
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case VERTEX_FORMAT_X32: return 4;
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case VERTEX_FORMAT_X32Y32: return 8;
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case VERTEX_FORMAT_X32Y32Z32: return 12;
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case VERTEX_FORMAT_X32Y32Z32W32: return 16;
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}
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}
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VkAttachmentLoadOp IRenderer_LoadOpVk( EAttachmentLoadMode mode )
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{
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switch (mode)
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{
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case ATTACHMENT_LOAD_MODE_DONT_CARE: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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case ATTACHMENT_LOAD_MODE_CLEAR: return VK_ATTACHMENT_LOAD_OP_CLEAR;
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case ATTACHMENT_LOAD_MODE_LOAD: return VK_ATTACHMENT_LOAD_OP_LOAD;
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default: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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}
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}
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VkAttachmentStoreOp IRenderer_StoreOpVk( EAttachmentStoreMode mode )
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{
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switch (mode)
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{
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case ATTACHMENT_STORE_MODE_DONT_CARE: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
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case ATTACHMENT_STORE_MODE_STORE: return VK_ATTACHMENT_STORE_OP_STORE;
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default: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
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}
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}
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void IVulkan::Init()
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{
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char invalidTexture[1024] = {};
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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int index = i * 16 + j;
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if ((i + j) % 2 == 0) {
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invalidTexture[index*4] = 255;
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}
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}
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}
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ITextureManager::LoadTexture(invalidTexture, 16, 16, 4);
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VkPhysicalDeviceProperties properties{};
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vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_NEAREST;
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samplerInfo.minFilter = VK_FILTER_NEAREST;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
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g_cameraProperties = IRenderer::CreateUniformBuffer(sizeof(CameraProjection));
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g_cameraDataMap = (CameraProjection*)g_cameraProperties->Map();
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g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 1);
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g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 4);
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g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 1);
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g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 4);
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glm_mat4_identity(g_cameraView);
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};
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void IVulkan::CreatePipelines()
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{
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for (auto &step: g_StepPrepass)
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step.pPipeline->Init();
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for (auto &step: g_StepMeshRendering)
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step.pPipeline->Init();
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for (auto &step: g_StepShading)
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step.pPipeline->Init();
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for (auto &step: g_StepPostProcessing)
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step.pPipeline->Init();
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for (auto &step: g_StepUI)
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step.pPipeline->Init();
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}
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void IVulkan::Frame()
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{
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mat4 perspective;
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glm_mat4_inv(g_cameraView, g_cameraDataMap->viewprojection);
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glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, perspective);
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glm_rotate(perspective, glm_rad(90), (vec4){1,0,0,0});
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glm_scale(perspective, (vec4){1,-1,1,1});
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glm_rotate(perspective, glm_rad(90), (vec4){0,0,1,0});
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glm_mat4_mul(perspective,g_cameraDataMap->viewprojection,g_cameraDataMap->viewprojection);
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s_SwapchainImage.m_image.m_image = g_swapchainImage;
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s_SwapchainImage.m_image.m_imageView = g_swapchainImageView;
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s_SwapchainImage.m_image.m_format = g_swapchainFormat;
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s_SwapchainImage.m_usage = IMAGE_USAGE_COLOR_ATTACHMENT;
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s_SwapchainImage.format = IMAGE_FORMAT_R8G8B8A8;
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if (g_bConfigNotify)
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{
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IRenderer::DestroyImage(g_meshDepth);
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IRenderer::DestroyImage(g_meshDepthMSAA);
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IRenderer::DestroyImage(g_meshColor);
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IRenderer::DestroyImage(g_meshColorMSAA);
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g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
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g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
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g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
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g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
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}
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for (auto &step: g_StepPrepass)
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step.pPipeline->Frame(0);
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IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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.pImage = g_meshColor,
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},
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
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.pImage = g_meshDepth,
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},
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}
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);
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IRenderer::Begin(g_nWindowWidth, g_nWindowHeight,
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{
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{
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0,
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g_meshColor,
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ATTACHMENT_LOAD_MODE_CLEAR,
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ATTACHMENT_STORE_MODE_STORE,
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}
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},
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{
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0,
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g_meshDepth,
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ATTACHMENT_LOAD_MODE_CLEAR,
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ATTACHMENT_STORE_MODE_STORE,
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});
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for (auto &step: g_StepMeshRendering)
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{
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step.pPipeline->Frame(0);
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}
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IRenderer::End();
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IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
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{
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.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
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.pImage = g_meshColor,
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},
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{
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.in = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
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.out = BARRIER_MEMORY_PERMISSIONS_NONE,
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.pImage = g_meshDepth,
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},
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{
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.in = BARRIER_MEMORY_PERMISSIONS_NONE,
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.out = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
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.pImage = IRenderer::GetOutputImage(),
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}
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}
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);
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VkImageCopy imageCopyRegion = {};
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imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageCopyRegion.srcSubresource.mipLevel = 0;
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imageCopyRegion.srcSubresource.baseArrayLayer = 0;
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imageCopyRegion.srcSubresource.layerCount = 1;
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imageCopyRegion.srcOffset = {0, 0, 0};
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imageCopyRegion.dstSubresource = imageCopyRegion.srcSubresource;
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imageCopyRegion.dstOffset = {0, 0, 0};
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imageCopyRegion.extent.width = g_nWindowWidth;
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imageCopyRegion.extent.height = g_nWindowHeight;
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imageCopyRegion.extent.depth = 1;
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vkCmdCopyImage(
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g_vkCommandBuffer,
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((CVkImage*)g_meshColor)->m_image.m_image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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g_swapchainImage,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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&imageCopyRegion
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);
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for (auto &step: g_StepShading)
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step.pPipeline->Frame(0);
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for (auto &step: g_StepPostProcessing)
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step.pPipeline->Frame(0);
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for (auto &step: g_StepUI)
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step.pPipeline->Frame(0);
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};
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void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
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{
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FileHandle_t shader = IFileSystem::Open(szPath, IFILE_READ);
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if (!shader)
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Plat_FatalErrorFunc("Failed to open shader %s\n", szPath);
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CUtlBuffer<uint8_t> buffer(IFileSystem::Size(shader));
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IFileSystem::Read(shader, buffer.GetMemory(), buffer.GetSize());
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Create(buffer, shaderStage);
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IFileSystem::Close(shader);
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}
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void vk_shader_t::Create( CUtlBuffer<uint8_t> &spirv, VkShaderStageFlagBits shaderStage )
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{
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if (m_shaderModule != NULL)
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Plat_FatalErrorFunc("Shader already exists");
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VkShaderModuleCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = spirv.GetSize();
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createInfo.pCode = (uint32_t*)spirv.GetMemory();
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vkCreateShaderModule(g_vkDevice, &createInfo, NULL, &m_shaderModule);
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m_stageCreateInfo = {};
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m_stageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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m_stageCreateInfo.module = m_shaderModule;
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m_stageCreateInfo.stage = shaderStage;
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m_stageCreateInfo.pName = "main";
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}
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void vk_shader_t::Destroy( void )
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{
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if (m_shaderModule == NULL)
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Plat_FatalErrorFunc("Shader doesn't exist");
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vkDestroyShaderModule(g_vkDevice, m_shaderModule, NULL);
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}
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void vk_tripipeline_t::Create(
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CUtlVector<vk_shader_t> &shaders,
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CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
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uint32_t pushConstantSize,
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uint32_t nVertexSize,
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CUtlVector<VertexAttribute_t> vertexFormat,
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CUtlVector<VkFormat> formats
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)
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{
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VkPushConstantRange pushConstantRange = {};
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pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL;
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pushConstantRange.offset = 0;
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pushConstantRange.size = pushConstantSize;
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {};
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descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorSetLayoutCreateInfo.bindingCount = bindings.GetSize();
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descriptorSetLayoutCreateInfo.pBindings = bindings.GetData();
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vkCreateDescriptorSetLayout(g_vkDevice, &descriptorSetLayoutCreateInfo, NULL, &m_descriptorSetLayout);
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
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pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutCreateInfo.setLayoutCount = 1;
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pipelineLayoutCreateInfo.pSetLayouts = &m_descriptorSetLayout;
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if (pushConstantSize != 0)
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{
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
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}
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vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
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VkDynamicState dynamicStates[] = {
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/* pInputAssemblyState */
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VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
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/* pViewportState */
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VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
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VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
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/* pRasterizationState */
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VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,
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VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE,
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VK_DYNAMIC_STATE_POLYGON_MODE_EXT,
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VK_DYNAMIC_STATE_CULL_MODE,
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VK_DYNAMIC_STATE_FRONT_FACE,
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VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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/* pMultisampleState */
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VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,
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VK_DYNAMIC_STATE_SAMPLE_MASK_EXT,
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VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT,
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/* pDepthStencilState */
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VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
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VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
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VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
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VK_DYNAMIC_STATE_STENCIL_OP,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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};
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VkVertexInputBindingDescription vibd = {
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.binding = 0,
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.stride = nVertexSize,
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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};
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VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = sizeof(dynamicStates)/sizeof(VkDynamicState),
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.pDynamicStates = dynamicStates,
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};
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CUtlVector<VkVertexInputAttributeDescription> viad(vertexFormat.GetSize());
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for ( uint32_t i = 0; i < viad.GetSize(); i++ )
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{
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viad[i].location = vertexFormat[i].binding;
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viad[i].binding = 0;
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viad[i].format = IRenderer_VertexToVk(vertexFormat[i].format);
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viad[i].offset = vertexFormat[i].offset;
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}
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VkPipelineVertexInputStateCreateInfo pvisci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = &vibd,
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.vertexAttributeDescriptionCount = (uint32_t)viad.GetSize(),
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.pVertexAttributeDescriptions = viad.GetData()
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};
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VkPipelineInputAssemblyStateCreateInfo piasci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_TRUE,
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};
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|
VkPipelineColorBlendAttachmentState pcbas = {
|
|
.blendEnable = VK_FALSE,
|
|
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
|
};
|
|
|
|
VkPipelineColorBlendStateCreateInfo pcbsci = {};
|
|
pcbsci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
pcbsci.logicOpEnable = VK_FALSE;
|
|
pcbsci.attachmentCount = 1;
|
|
pcbsci.pAttachments = &pcbas;
|
|
|
|
VkPipelineRenderingCreateInfo prci = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
|
.pNext = NULL,
|
|
.colorAttachmentCount = (uint32_t)formats.GetSize(),
|
|
.pColorAttachmentFormats = formats.GetData(),
|
|
.depthAttachmentFormat = VK_FORMAT_D32_SFLOAT,
|
|
};
|
|
|
|
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = {};
|
|
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
graphicsPipelineCreateInfo.pVertexInputState = &pvisci;
|
|
graphicsPipelineCreateInfo.pInputAssemblyState = &piasci;
|
|
graphicsPipelineCreateInfo.pColorBlendState = &pcbsci;
|
|
graphicsPipelineCreateInfo.pDynamicState = &pipelineDynamicStateCreateInfo;
|
|
graphicsPipelineCreateInfo.layout = m_layout;
|
|
graphicsPipelineCreateInfo.stageCount = shaders.GetSize();
|
|
CUtlVector<VkPipelineShaderStageCreateInfo> stages(graphicsPipelineCreateInfo.stageCount);
|
|
uint32_t i = 0;
|
|
for (auto &shader: shaders)
|
|
{
|
|
stages[i] = shader.m_stageCreateInfo;
|
|
i++;
|
|
}
|
|
graphicsPipelineCreateInfo.pStages = stages.GetData();
|
|
graphicsPipelineCreateInfo.pNext = &prci;
|
|
vkCreateGraphicsPipelines(g_vkDevice, NULL, 1, &graphicsPipelineCreateInfo, NULL, &m_pipeline);
|
|
}
|
|
void vk_tripipeline_t::Destroy()
|
|
{
|
|
|
|
}
|
|
void vk_comppipeline_t::Create(
|
|
vk_shader_t &shader,
|
|
CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
|
|
uint32_t pushConstantsSize
|
|
)
|
|
{
|
|
VkPushConstantRange pushConstantRange = {};
|
|
pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL;
|
|
pushConstantRange.offset = 0;
|
|
pushConstantRange.size = pushConstantsSize;
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {};
|
|
descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
descriptorSetLayoutCreateInfo.bindingCount = bindings.GetSize();
|
|
descriptorSetLayoutCreateInfo.pBindings = bindings.GetData();
|
|
vkCreateDescriptorSetLayout(g_vkDevice, &descriptorSetLayoutCreateInfo, NULL, &m_descriptorSetLayout);
|
|
|
|
|
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
|
|
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutCreateInfo.setLayoutCount = 1;
|
|
pipelineLayoutCreateInfo.pSetLayouts = &m_descriptorSetLayout;
|
|
if (pushConstantsSize != 0)
|
|
{
|
|
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
|
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
|
}
|
|
vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
|
|
|
|
VkComputePipelineCreateInfo cpci = {};
|
|
cpci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
|
cpci.stage = shader.m_stageCreateInfo;
|
|
cpci.layout = m_layout;
|
|
vkCreateComputePipelines(g_vkDevice, NULL, 1, &cpci, NULL, &m_pipeline);
|
|
}
|
|
|
|
void vk_comppipeline_t::Destroy()
|
|
{
|
|
|
|
}
|
|
|
|
void vk_buffer_t::Create(size_t size, VkBufferUsageFlags usage)
|
|
{
|
|
VkBufferCreateInfo bufferCreateInfo = {};
|
|
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
bufferCreateInfo.usage = usage;
|
|
bufferCreateInfo.size = size;
|
|
|
|
|
|
VmaAllocationCreateInfo allocInfo = {};
|
|
allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
|
allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
|
VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
|
m_nSize = size;
|
|
vmaCreateBuffer(g_allocator, &bufferCreateInfo, &allocInfo, &m_buffer, &m_memory, NULL);
|
|
}
|
|
|
|
void vk_buffer_t::Destroy()
|
|
{
|
|
|
|
}
|
|
|
|
void *vk_buffer_t::Map(size_t offset, size_t size)
|
|
{
|
|
void *pData;
|
|
vmaMapMemory(g_allocator, m_memory, &pData);
|
|
return pData;
|
|
}
|
|
|
|
void vk_buffer_t::Unmap()
|
|
{
|
|
vmaUnmapMemory(g_allocator, m_memory);
|
|
}
|
|
|
|
|
|
void vk_buffer_t::CopyTo(struct vk_image2d_t *image)
|
|
{
|
|
|
|
}
|
|
|
|
void vk_buffer_t::CopyTo(struct vk_buffer_t *buffer)
|
|
{
|
|
|
|
}
|
|
void vk_image2d_t::Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage, VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT)
|
|
{
|
|
VkImageCreateInfo imageInfo={};
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageInfo.extent.width = x > 1 ? x : 1;
|
|
imageInfo.extent.height = y > 1 ? y : 1;
|
|
imageInfo.extent.depth = 1;
|
|
imageInfo.mipLevels = 1;
|
|
imageInfo.arrayLayers = 1;
|
|
imageInfo.usage = usage;
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
imageInfo.format=format;
|
|
imageInfo.samples = samples;
|
|
|
|
VmaAllocationCreateInfo alloc = {};
|
|
alloc.usage=VMA_MEMORY_USAGE_AUTO;
|
|
vmaCreateImage(g_allocator, &imageInfo,&alloc, &m_image, &m_memory,0);
|
|
|
|
m_X=imageInfo.extent.width;
|
|
m_Y=imageInfo.extent.width;
|
|
m_format=format;
|
|
|
|
VkImageView imageView = 0;
|
|
VkImageViewCreateInfo imageViewCreateInfo={};
|
|
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
imageViewCreateInfo.format = format;
|
|
imageViewCreateInfo.image = m_image;
|
|
imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
if (format == VK_FORMAT_D32_SFLOAT) {
|
|
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
}
|
|
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
|
imageViewCreateInfo.subresourceRange.levelCount = 1;
|
|
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
|
imageViewCreateInfo.subresourceRange.layerCount = 1;
|
|
vkCreateImageView(g_vkDevice, &imageViewCreateInfo, 0, &m_imageView);
|
|
}
|
|
void vk_image2d_t::Destroy()
|
|
{
|
|
vkDestroyImageView(g_vkDevice, m_imageView, NULL);
|
|
vmaDestroyImage(g_allocator, m_image, NULL);
|
|
}
|
|
|
|
void CopyTo(struct vk_image2d_t *image);
|
|
void CopyTo(struct vk_buffer_t *buffer);
|
|
|
|
void *CVkBuffer::Map()
|
|
{
|
|
if (!m_pAllocated)
|
|
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
|
return m_pAllocated;
|
|
};
|
|
void CVkBuffer::Unmap()
|
|
{
|
|
if (!m_pAllocated)
|
|
return;
|
|
m_buffer.Unmap();
|
|
m_pAllocated = 0;
|
|
};
|
|
|
|
CUtlVector<ITexture*> g_textures;
|
|
CUtlVector<ITexture*> g_newtextures;
|
|
|
|
uint32_t ITextureManager::GetTextureID(ITexture *pTexture)
|
|
{
|
|
uint32_t i = 0;
|
|
for (auto &t: g_textures)
|
|
{
|
|
if (pTexture == t)
|
|
return i;
|
|
i++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
|
|
{
|
|
CVkTexture *pTexture = new CVkTexture;
|
|
*pTexture = {};
|
|
VkDeviceSize imageSize = X*Y*4;
|
|
vk_buffer_t gpu_buffer = {};
|
|
gpu_buffer.Create(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
|
void *gpu_buffer_map = gpu_buffer.Map(0, 0);
|
|
V_memcpy(gpu_buffer_map, pData, imageSize);
|
|
gpu_buffer.Unmap();
|
|
pTexture->image = {};
|
|
pTexture->image.Create(X, Y, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
|
|
|
VkCommandPool commandPool;
|
|
VkCommandBuffer commandBuffer;
|
|
|
|
VkCommandPoolCreateInfo poolInfo{};
|
|
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
poolInfo.queueFamilyIndex = g_drawfamily;
|
|
poolInfo.flags = 0;
|
|
vkCreateCommandPool(g_vkDevice, &poolInfo, NULL, &commandPool);
|
|
|
|
VkCommandBufferAllocateInfo cmdAllocInfo{};
|
|
cmdAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
cmdAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
cmdAllocInfo.commandPool = commandPool;
|
|
cmdAllocInfo.commandBufferCount = 1;
|
|
vkAllocateCommandBuffers(g_vkDevice, &cmdAllocInfo, &commandBuffer);
|
|
|
|
|
|
VkCommandBufferBeginInfo beginInfo{};
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
|
|
|
VkImageMemoryBarrier barrier{};
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.image = pTexture->image.m_image;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
barrier.subresourceRange.baseMipLevel = 0;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.baseArrayLayer = 0;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
|
|
vkCmdPipelineBarrier(
|
|
commandBuffer,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0,
|
|
0, NULL,
|
|
0, NULL,
|
|
1, &barrier
|
|
);
|
|
|
|
VkBufferImageCopy region{};
|
|
region.bufferOffset = 0;
|
|
region.bufferRowLength = 0;
|
|
region.bufferImageHeight = 0;
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.mipLevel = 0;
|
|
region.imageSubresource.baseArrayLayer = 0;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageOffset = {0, 0, 0};
|
|
region.imageExtent = {(uint32_t)X, (uint32_t)Y, 1};
|
|
vkCmdCopyBufferToImage(
|
|
commandBuffer,
|
|
gpu_buffer.m_buffer,
|
|
pTexture->image.m_image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1,
|
|
®ion
|
|
);
|
|
|
|
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
|
|
vkCmdPipelineBarrier(
|
|
commandBuffer,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
0,
|
|
0, NULL,
|
|
0, NULL,
|
|
1, &barrier
|
|
);
|
|
|
|
vkEndCommandBuffer(commandBuffer);
|
|
|
|
VkSubmitInfo submitInfo{};
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
vkQueueSubmit(g_drawQueue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
vkQueueWaitIdle(g_drawQueue);
|
|
vkFreeCommandBuffers(g_vkDevice, commandPool, 1, &commandBuffer);
|
|
vkDestroyCommandPool(g_vkDevice, commandPool, NULL);
|
|
|
|
g_newtextures.AppendTail(pTexture);
|
|
g_textures.AppendTail(pTexture);
|
|
return pTexture;
|
|
};
|
|
|
|
ITexture *ITextureManager::LoadTexture( const char *szName )
|
|
{
|
|
for (ITexture *texture: g_textures)
|
|
{
|
|
if (!texture->szName)
|
|
continue;
|
|
if (!V_strcmp(texture->szName, szName))
|
|
return texture;
|
|
};
|
|
FileHandle_t file = IFileSystem::Open(szName, IFILE_READ);
|
|
if (!file)
|
|
Plat_FatalErrorFunc("Failed to load %s\n", szName);
|
|
|
|
CUtlBuffer<stbi_uc> buffer(IFileSystem::Size(file));
|
|
IFileSystem::Read(file, buffer.GetMemory(), buffer.GetSize());
|
|
int nImageX;
|
|
int nImageY;
|
|
int nImageChannels;
|
|
stbi_uc *pixels = stbi_load_from_memory((stbi_uc*)buffer.GetMemory(), buffer.GetSize(), &nImageX, &nImageY, &nImageChannels, STBI_rgb_alpha);
|
|
ITexture *pTexture = ITextureManager::LoadTexture(pixels, nImageX, nImageY, 4);
|
|
pTexture->szName = szName;
|
|
return pTexture;
|
|
};
|
|
|
|
|
|
IStorageBuffer *IRenderer::CreateStorageBuffer( uint32_t uSize )
|
|
{
|
|
CVkBuffer *pBuffer = new CVkBuffer();
|
|
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
|
return pBuffer;
|
|
}
|
|
|
|
IUniformBuffer *IRenderer::CreateUniformBuffer( uint32_t uSize )
|
|
{
|
|
CVkBuffer *pBuffer = new CVkBuffer();
|
|
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
|
return pBuffer;
|
|
}
|
|
|
|
|
|
IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
|
|
{
|
|
CVkBuffer *pBuffer = new CVkBuffer();
|
|
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
|
return pBuffer;
|
|
}
|
|
|
|
IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
|
|
{
|
|
CVkBuffer *pBuffer = new CVkBuffer();
|
|
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
|
return pBuffer;
|
|
}
|
|
|
|
|
|
IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
|
|
{
|
|
VkFormat vkformat;
|
|
VkImageUsageFlags vkusage = 0;
|
|
CVkImage *pImage = new CVkImage();
|
|
VkSampleCountFlagBits samples;
|
|
switch (format)
|
|
{
|
|
case IMAGE_FORMAT_R8G8B8A8: vkformat = VK_FORMAT_R8G8B8A8_UNORM; break;
|
|
case IMAGE_FORMAT_R16G16B16A16: vkformat = VK_FORMAT_R16G16B16A16_UNORM; break;
|
|
case IMAGE_FORMAT_DEPTH: vkformat = VK_FORMAT_D32_SFLOAT; break;
|
|
default: return 0;
|
|
};
|
|
|
|
if (usage&IMAGE_USAGE_COLOR_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
if (usage&IMAGE_USAGE_DEPTH_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
if (usage&IMAGE_USAGE_STORAGE) vkusage |= VK_IMAGE_USAGE_STORAGE_BIT;
|
|
vkusage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
vkusage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
|
|
switch (nSamples)
|
|
{
|
|
case 1: samples = VK_SAMPLE_COUNT_1_BIT; break;
|
|
case 4: samples = VK_SAMPLE_COUNT_4_BIT; break;
|
|
default: samples = VK_SAMPLE_COUNT_1_BIT; break;
|
|
}
|
|
pImage->m_usage = usage;
|
|
pImage->m_image = {};
|
|
pImage->format = format;
|
|
pImage->m_image.Create(nWidth, nHeight, vkformat, vkusage, samples);
|
|
return pImage;
|
|
};
|
|
void IRenderer::DestroyBuffer( IBuffer *pBuffer )
|
|
{
|
|
CVkBuffer *pVkBuffer = (CVkBuffer*)pBuffer;
|
|
if (pVkBuffer)
|
|
pVkBuffer->m_buffer.Destroy();
|
|
}
|
|
|
|
void IRenderer::DestroyImage( IImage *pImage )
|
|
{
|
|
CVkImage *pVkImage = (CVkImage*)pImage;
|
|
if (pVkImage)
|
|
pVkImage->m_image.Destroy();
|
|
}
|
|
|
|
IPipeline *g_pCurrentPipeline;
|
|
|
|
void IRenderer::SetConstants( uint32_t nSize, void *pData )
|
|
{
|
|
|
|
if (!g_pCurrentPipeline)
|
|
return;
|
|
|
|
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
|
{
|
|
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
|
vkCmdPushConstants(g_vkCommandBuffer, pVkPipeline->m_pipeline.m_layout, VK_SHADER_STAGE_ALL, 0, nSize, pData);
|
|
}
|
|
}
|
|
|
|
void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
|
|
{
|
|
VkPipelineStageFlags psfSrc = 0;
|
|
VkPipelineStageFlags psfDst = 0;
|
|
if (stageIn & BARRIER_STAGE_TOP) psfSrc |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
if (stageIn & BARRIER_STAGE_VERTEX_INPUT) psfSrc |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
|
if (stageIn & BARRIER_STAGE_VERTEX_SHADER) psfSrc |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
|
if (stageIn & BARRIER_STAGE_GEOMETRY_SHADER) psfSrc |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
|
|
if (stageIn & BARRIER_STAGE_FRAGMENT_SHADER) psfSrc |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
if (stageIn & BARRIER_STAGE_COLOR_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
if (stageIn & BARRIER_STAGE_RAY_TRACING_SHADER) psfSrc |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
|
|
if (stageIn & BARRIER_STAGE_BOTTOM) psfSrc |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
if (stageOut & BARRIER_STAGE_TOP) psfDst |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
if (stageOut & BARRIER_STAGE_VERTEX_INPUT) psfDst |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
|
if (stageOut & BARRIER_STAGE_VERTEX_SHADER) psfDst |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
|
if (stageOut & BARRIER_STAGE_GEOMETRY_SHADER) psfDst |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
|
|
if (stageOut & BARRIER_STAGE_FRAGMENT_SHADER) psfDst |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
if (stageOut & BARRIER_STAGE_COLOR_OUTPUT) psfDst |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
if (stageOut & BARRIER_STAGE_RAY_TRACING_SHADER) psfDst |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
|
|
if (stageOut & BARRIER_STAGE_BOTTOM) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
|
|
CUtlVector<VkImageMemoryBarrier> imb = {};
|
|
CUtlVector<VkBufferMemoryBarrier> bmb = {};
|
|
for (auto &buffer: buffers)
|
|
{
|
|
CVkBuffer *pVkBuffer = (CVkBuffer*)buffer.pBuffer;
|
|
VkBufferMemoryBarrier b = {};
|
|
b.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
|
|
b.buffer = pVkBuffer->m_buffer.m_buffer;
|
|
b.size = pVkBuffer->m_buffer.m_nSize;
|
|
b.srcQueueFamilyIndex = g_drawfamily;
|
|
b.dstQueueFamilyIndex = g_drawfamily;
|
|
switch (buffer.in)
|
|
{
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
|
default:
|
|
break;
|
|
};
|
|
switch (buffer.out)
|
|
{
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
|
default:
|
|
break;
|
|
};
|
|
bmb.AppendTail(b);
|
|
}
|
|
for (auto &image: images)
|
|
{
|
|
CVkImage *pVkImage = (CVkImage*)image.pImage;
|
|
VkImageMemoryBarrier b = {};
|
|
b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
b.image = pVkImage->m_image.m_image;
|
|
VkImageSubresourceRange isr = {
|
|
.aspectMask = (pVkImage->format == IMAGE_FORMAT_DEPTH) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.levelCount = 1,
|
|
.layerCount = 1,
|
|
};
|
|
b.subresourceRange = isr;
|
|
if (pVkImage->m_usage == IMAGE_USAGE_COLOR_ATTACHMENT)
|
|
{
|
|
b.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
b.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
}
|
|
if (pVkImage->m_usage == IMAGE_USAGE_DEPTH_ATTACHMENT)
|
|
{
|
|
b.oldLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
|
b.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
|
}
|
|
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
switch (image.in)
|
|
{
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
|
|
default:
|
|
break;
|
|
};
|
|
switch (image.out)
|
|
{
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
|
|
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
|
|
default:
|
|
break;
|
|
};
|
|
imb.AppendTail(b);
|
|
}
|
|
|
|
vkCmdPipelineBarrier(g_vkCommandBuffer, psfSrc, psfDst, 0, 0, 0, bmb.GetSize(), bmb.GetData(), imb.GetSize(), imb.GetData());
|
|
}
|
|
|
|
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
|
|
{
|
|
if (!g_pCurrentPipeline)
|
|
return;
|
|
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
|
{
|
|
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
|
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
|
|
VkDescriptorBufferInfo dbi;
|
|
for (auto &input: pVkPipeline->m_inputs)
|
|
{
|
|
if (input.binding != binding)
|
|
continue;
|
|
|
|
switch (input.type)
|
|
{
|
|
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
|
|
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
|
|
if (!pBuffer)
|
|
Plat_FatalErrorFunc("pBuffer is NULL\n");
|
|
if (pVkPipeline->m_writes[binding].pBufferInfo)
|
|
V_free((void*)pVkPipeline->m_writes[binding].pBufferInfo);
|
|
dbi = {
|
|
.buffer = pVkBuffer->m_buffer.m_buffer,
|
|
.offset = 0,
|
|
.range = pVkBuffer->m_buffer.m_nSize,
|
|
};
|
|
pVkPipeline->m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
|
|
V_memcpy((void*)pVkPipeline->m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
|
|
break;
|
|
case SHADER_INPUT_TYPE_IMAGE:
|
|
break;
|
|
case SHADER_INPUT_TYPE_TLAS:
|
|
break;
|
|
case SHADER_INPUT_TYPE_TEXTURES:
|
|
break;
|
|
};
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void IRenderer::BindPipeline( IPipeline *pPipeline )
|
|
{
|
|
if (!pPipeline)
|
|
return;
|
|
if (pPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
|
{
|
|
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
|
|
|
|
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
|
|
}
|
|
g_pCurrentPipeline = pPipeline;
|
|
}
|
|
void IRenderer::PushBindings()
|
|
{
|
|
|
|
if (!g_pCurrentPipeline)
|
|
return;
|
|
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
|
{
|
|
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
|
|
|
CUtlVector<VkDescriptorImageInfo> textures;
|
|
textures.Reserve(g_textures.GetSize());
|
|
for (ITexture *t: g_textures)
|
|
{
|
|
CVkTexture *texture = (CVkTexture*)t;
|
|
VkDescriptorImageInfo image = {};
|
|
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
image.imageView = texture->image.m_imageView;
|
|
image.sampler = g_invalidTextureSampler;
|
|
textures.AppendTail(image);
|
|
};
|
|
|
|
for ( int i = 0; i < pVkPipeline->m_inputs.GetSize(); i++ )
|
|
{
|
|
if (pVkPipeline->m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
|
|
{
|
|
pVkPipeline->m_writes[i].descriptorCount = textures.GetSize();
|
|
pVkPipeline->m_writes[i].pImageInfo = textures.GetData();
|
|
}
|
|
}
|
|
textures[0].sampler = g_invalidTextureSampler;
|
|
|
|
vkUpdateDescriptorSets(g_vkDevice, pVkPipeline->m_writes.GetSize(), pVkPipeline->m_writes.GetData(), 0, NULL);
|
|
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
|
|
{
|
|
CUtlVector<VkRenderingAttachmentInfo> colorAttachments = {};
|
|
VkRenderingAttachmentInfo depthAttachment = {};
|
|
for (auto &attachment: attachments)
|
|
{
|
|
VkRenderingAttachmentInfo vkattachment = {};
|
|
vkattachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
|
CVkImage *pImage = (CVkImage*)attachment.pTemporary;
|
|
CVkImage *pTemporary = (CVkImage*)attachment.pTemporary;
|
|
if (attachment.pTemporary)
|
|
{
|
|
vkattachment.imageView = pTemporary->m_image.m_imageView;
|
|
vkattachment.resolveImageView = pImage->m_image.m_imageView;
|
|
vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
vkattachment.resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
} else
|
|
{
|
|
vkattachment.imageView = pImage->m_image.m_imageView;
|
|
vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
}
|
|
vkattachment.loadOp = IRenderer_LoadOpVk(attachment.loadMode);
|
|
vkattachment.storeOp = IRenderer_StoreOpVk(attachment.storeMode);
|
|
colorAttachments.AppendTail(vkattachment);
|
|
}
|
|
depthAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
|
CVkImage *pDepthImage = (CVkImage*)depth.pTemporary;
|
|
CVkImage *pDepthTemporary = (CVkImage*)depth.pTemporary;
|
|
if (depth.pTemporary)
|
|
{
|
|
depthAttachment.imageView = pDepthTemporary->m_image.m_imageView;
|
|
depthAttachment.resolveImageView = pDepthImage->m_image.m_imageView;
|
|
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
|
depthAttachment.resolveImageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
|
} else
|
|
{
|
|
depthAttachment.imageView = pDepthImage->m_image.m_imageView;
|
|
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
|
}
|
|
depthAttachment.loadOp = IRenderer_LoadOpVk(depth.loadMode);
|
|
depthAttachment.storeOp = IRenderer_StoreOpVk(depth.storeMode);
|
|
depthAttachment.clearValue = (VkClearValue){.depthStencil = {.depth = 1}};
|
|
|
|
VkRenderingInfo renderInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
|
.renderArea = {{0, 0}, {nWidth, nHeight}},
|
|
.layerCount = 1,
|
|
.colorAttachmentCount = (uint32_t)colorAttachments.GetSize(),
|
|
.pColorAttachments = colorAttachments.GetData(),
|
|
.pDepthAttachment = &depthAttachment,
|
|
};
|
|
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
|
|
}
|
|
|
|
void IRenderer::ResetState()
|
|
{
|
|
|
|
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
|
|
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
|
|
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
|
|
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
|
|
|
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
|
|
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
|
|
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
|
|
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
|
|
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
|
|
|
|
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT);
|
|
VkSampleMask sampleMask = 0xFFFFFFFF;
|
|
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT, &sampleMask);
|
|
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
|
|
|
|
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
|
|
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
|
|
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
|
|
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
|
|
|
|
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
|
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
|
|
}
|
|
|
|
void IRenderer::SetDepthMode( EDepthMode mode )
|
|
{
|
|
|
|
}
|
|
|
|
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
|
|
{
|
|
CVkBuffer *pVkVertex = (CVkBuffer*)pVertex;
|
|
CVkBuffer *pVkIndex = (CVkBuffer*)pIndex;
|
|
|
|
if (!g_pCurrentPipeline)
|
|
return;
|
|
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
|
{
|
|
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
|
VkDeviceSize offset = 0;
|
|
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &pVkVertex->m_buffer.m_buffer, &offset);
|
|
if (pVkIndex)
|
|
{
|
|
vkCmdBindIndexBuffer(
|
|
g_vkCommandBuffer,
|
|
pVkIndex->m_buffer.m_buffer,
|
|
0,
|
|
VK_INDEX_TYPE_UINT32
|
|
);
|
|
vkCmdDrawIndexed(g_vkCommandBuffer, pVkIndex->m_buffer.m_nSize/4, 1, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
vkCmdDraw(g_vkCommandBuffer, pVkVertex->m_buffer.m_nSize/pVkPipeline->nVertexSize,1,0,0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void IRenderer::End()
|
|
{
|
|
vkCmdEndRendering(g_vkCommandBuffer);
|
|
}
|
|
|
|
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
|
CUtlVector<Shader_t> shaders,
|
|
CUtlVector<ShaderInput_t> inputs,
|
|
uint32_t nConstantsSize,
|
|
uint32_t nVertexSize,
|
|
CUtlVector<VertexAttribute_t> vertexFormats,
|
|
CUtlVector<EImageFormat> outputFormats,
|
|
bool bDepth
|
|
)
|
|
{
|
|
CVkGraphicsPipeline *pipeline = new CVkGraphicsPipeline;
|
|
pipeline->type = PIPELINE_TYPE_RASTERIZATION;
|
|
CUtlVector<vk_shader_t> vkshaders(shaders.GetSize());
|
|
CUtlVector<VkDescriptorSetLayoutBinding> vkbindings(inputs.GetSize());
|
|
CUtlVector<VkFormat> vkformats(outputFormats.GetSize());
|
|
CUtlVector<VkVertexInputAttributeDescription> vkVertexFormats(vertexFormats.GetSize());
|
|
|
|
for ( uint32_t i = 0; i < vkshaders.GetSize(); i++ )
|
|
{
|
|
VkShaderStageFlagBits flags;
|
|
if (shaders[i].type == SHADER_TYPE_VERTEX) flags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
if (shaders[i].type == SHADER_TYPE_FRAGMENT) flags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
vkshaders[i].Create(shaders[i].szPath, flags);
|
|
}
|
|
for ( uint32_t i = 0; i < vkbindings.GetSize(); i++ )
|
|
{
|
|
vkbindings[i].binding = inputs[i].binding;
|
|
vkbindings[i].descriptorCount = 1;
|
|
vkbindings[i].stageFlags = VK_SHADER_STAGE_ALL;
|
|
|
|
if (inputs[i].type == SHADER_INPUT_TYPE_IMAGE) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
if (inputs[i].type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
if (inputs[i].type == SHADER_INPUT_TYPE_STORAGE_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
if (inputs[i].type == SHADER_INPUT_TYPE_TLAS) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
|
if (inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
|
|
{
|
|
vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
vkbindings[i].descriptorCount = 1024;
|
|
}
|
|
}
|
|
for ( uint32_t i = 0; i < vkformats.GetSize(); i++ )
|
|
{
|
|
vkformats[i] = IRenderer_FormatToVk(outputFormats[i]);
|
|
}
|
|
|
|
pipeline->m_pipeline.Create(vkshaders, vkbindings, nConstantsSize, nVertexSize, vertexFormats, vkformats);
|
|
pipeline->nVertexSize = nVertexSize;
|
|
|
|
CUtlVector<VkDescriptorPoolSize> pools = {};
|
|
for (auto &binding: vkbindings)
|
|
{
|
|
VkDescriptorPoolSize dps = {};
|
|
dps.type = binding.descriptorType;
|
|
dps.descriptorCount = binding.descriptorCount;
|
|
pools.AppendTail(dps);
|
|
}
|
|
|
|
VkDescriptorPoolCreateInfo poolInfo = {};
|
|
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
poolInfo.poolSizeCount = pools.GetSize();
|
|
poolInfo.pPoolSizes = pools.GetData();
|
|
poolInfo.maxSets = 1;
|
|
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &pipeline->m_descriptorPool);
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
allocInfo.descriptorPool = pipeline->m_descriptorPool;
|
|
allocInfo.descriptorSetCount = 1;
|
|
allocInfo.pSetLayouts = &pipeline->m_pipeline.m_descriptorSetLayout;
|
|
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &pipeline->m_descriptorSet);
|
|
|
|
pipeline->m_writes = {};
|
|
for (auto &input: inputs)
|
|
{
|
|
VkWriteDescriptorSet write = {};
|
|
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
write.dstSet = pipeline->m_descriptorSet;
|
|
write.dstArrayElement = 0;
|
|
write.dstBinding = input.binding;
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
if (input.type == SHADER_INPUT_TYPE_IMAGE) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
if (input.type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
if (input.type == SHADER_INPUT_TYPE_STORAGE_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
if (input.type == SHADER_INPUT_TYPE_TLAS) write.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
|
if (input.type == SHADER_INPUT_TYPE_TEXTURES)
|
|
{
|
|
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
write.descriptorCount = 1024;
|
|
} else
|
|
write.descriptorCount = 1;
|
|
pipeline->m_writes.AppendTail(write);
|
|
}
|
|
pipeline->m_inputs = inputs;
|
|
|
|
return pipeline;
|
|
};
|
|
|
|
IBuffer *IRenderer::GetCameraMatrix()
|
|
{
|
|
return g_cameraProperties;
|
|
}
|
|
|
|
IImage *IRenderer::GetOutputImage()
|
|
{
|
|
return &s_SwapchainImage;
|
|
}
|
|
|